Nope. It uses standard formats, but there are problems with animating (see the bug forum
)
The easiest way is to load your images individually and animate them yourself.
sync on
sync rate 0
load image "horse1.bmp", 1
load image "horse2.bmp", 2
load image "horse3.bmp", 3
load image "horse2.bmp", 4 : ` quick fix - waste memory, make it easier
Tick = timer() + 100
ImageNo = 1
sprite 1, 100, 100, ImageNo
do
if timer() >= Tick
Tick = Tick + 100
if ImageNo = 4
ImageNo = 1
else
inc ImageNo
endif
sprite 1, sprite x(1), sprite y(1), ImageNo
endif
sync
loop