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Sparda
20
Years of Service
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Joined: 13th Jan 2004
Location: Pacifica
Posted: 8th Feb 2004 21:03
How do I put special effects in my games like blood stains, bullet holes, and footprints? Stuff that is realtime not prerendered.
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 8th Feb 2004 21:49 Edited at: 8th Feb 2004 21:53
those bulletholes and footprints will be possible to do when I finish my collision .DLL . dunno what you mean by bloodstains. but you can also use nuclearglory's .DLL



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 8th Feb 2004 22:02
those are just plains with textures on them placed at the appropriate places where the bullet hit. You can use a collision dll with raycasting support to figure out what angle and at what position to place these things (called decals).

Juvenile Industries
Current Project: KillZone(FPS)
Soon to come:An rts, and a snowball fight game
Sparda
20
Years of Service
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Joined: 13th Jan 2004
Location: Pacifica
Posted: 9th Feb 2004 00:35 Edited at: 9th Feb 2004 00:36
Quote: "dunno what you mean by bloodstains"



Like you shoot someone and blood splatters all over the wall. Thanks for the help, I'll try it out and post something when you finish that DLL, Mussi.
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Feb 2004 21:56
those blood stains could be done



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Feb 2004 23:48
NG's collision DLL has raycasting. You cast a ray (just like it says on the tin) from a known point to another point (somewhere in the distance behind the target). The response is the point in space where it hit, and you use this to place your effect.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php

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