OK, I'll bump this one to the top once to see if anyone can give me any information on this. I would think it is a fairly common problem, but I have not been able to find or get any information on it. I'll also add a new question. I know that some 3D functions slow down dramatically as the total number of objects increases (such as delete object and texture object). For example, in the top down view of my space game, I used 25 randomly textured planes to create the moving star field. Every few seconds, a set of five were retextured. The procedure worked very well untill I loaded 2000 hidden objects. Then, retexturing just 5 objects with small 128X128 textures caused a 50-100 millisecond blip. I found a way around this but my my question is this: Does anyone know of a list of which 3D functions are and which functions are not effected by the total number of objects. This would be a very useful list to save a lot of trial and error learning. I find that repositioning objects for example does not seem to ever suffer slow down. Thanks. Great forums by the way, very helpful.
* There is no experience like creating your own universe *