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3 Dimensional Chat / Texture Making and Applying and Animation Help

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WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 9th Feb 2004 10:37
I finally made a car with no fliped faces, now there are two problems:
1.) I don't know how to make a texture.
2.) I don't know how to apply it in LithUnwrap.

Oh and another question, how should I go about animating the wheels in Milkshape 3D.
Thanx.
Rpg_Freak.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Feb 2004 10:44
learn to read the tutes at the milkshape site.

http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html

heres a simle one to get to grips with milkshapes skinning procedures.
http://www.gen3d.de/MS3DTutorial/

psionics is the best.
http://www.psionic3d.co.uk/lowtuts.html



if your model doesnt have a uv wrap in lithium it means your using 1.3. make a rudimentary one in milkshape by assigning the uv co ordinates.

version 1.1 will assign one for you to start with.


arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 9th Feb 2004 16:59 Edited at: 9th Feb 2004 17:01
if you need help with LithUnwrap look at this post: http://darkbasic.thegamecreators.com/?m=forum_view&t=25602&b=3

LithUnwrap only let you asign UV data to your model not to texture it.
UV map your car in LithUnwrap, export that map as bmp image and then paint it in painting program (such as Phothoshop)

If you already have texture (from reference pictures for example) load it in LithUnwrap, assign it to your model and edit UV map that it fit texture right.

I also recomend you to animate your wheels directly in DB. Make them separate limbs in milkshape and then rotate them in DB depending on speed of your car. (rotate object limb command ..I think)

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