thank you DARKGuy...
i don't give anyname to it..maybe "sphinx" will be good
i never saw i think starlancer cause i don't play dreamcast...anyway keep going to your spaceships too...my second one is not textured yet..not so much time for the moment..

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for GIR an arras i think both you're way of thinking are good arras for the good reducing of polys he made and GIR for advertise about shape if it's too low anyway i'm gonna be consider than between 400 to 1000 polys ( dependant of model details of course ) are not bad i think and i can save a lot of polys using good texturings for maps..also..isn't it?
thanks everybody for reply it make me more motivate to do better and better and soon the second one textured...
intel P4 - 2.4Go - 512 Mo DDR - GeForce MX440 64Mo - Windows XP Home