Beware of using the FPS to control how fast things happen in your games. If your player moves at 20 units per frame then any slowdown in frame rate will slow down your player.
If this affects you then say something like "The player moves at 3 metres per second". This way you can use the timer() command to check the time at the start of your main loop and again at the end of it and in the next frame calculate how long it took. You can then do some maths e.g.
That frame took 1/20th of a second so I'll move the player 1/20th of his speed.
This method is especially useful for multiplayer as it's a very simple predictive algorithm that means the game can run at the same speed for all players regardless of individual frame rate.
Ending a sentence with a French word is so passé