Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Got something for the next newsletter?

Author
Message
Richard Davey
Retired Moderator
23
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Feb 2004 13:17
Hiya,

Having been away most of Feb. I'm currently seeking out content for the next issue of our newsletter - so if you have spotted anything, or written/released something yourself then please email me and let me know [email protected]

Cheers,

Rich

With our species on the edge of extermination,
with no prospect but a horrible death,
we actually played games.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Feb 2004 13:50
Hmmmm, what date are you looking to compile the newsletter?

I'm about halfway through a remake of Klatrix (the old ST classic Columns rip-off, written in STOS no less, Atari fans need to look at Zero CD22) - my moms favourite game so I'm making it for her. 2 player version this time with practically identical gameplay to the original. Hoping to have that finished this weekend.

A progress report on patch 6 would be cool, a lot of us are waiting for it before we tackle any major projects .


Van-B


The nature of Monkey was irrepressible!.
Don Malone
22
Years of Service
User Offline
Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 12th Feb 2004 13:53
I think alot of people are wondering how the new FPS shooter tool being created will effect DarkBasic Pro. Maybe an interview with someone to help fill in the gaps so the users are a little less apprehensive would be nice.

Wasting CPU Cycles since the 286 was a hot machine.
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 12th Feb 2004 16:42
yeah there will probably be an uproar in the forums if update 6 isn't mentioned

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Richard Davey
Retired Moderator
23
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Feb 2004 17:09
Van - the 23rd (Monday). Klatrix sounds like a clone of Klax rather than Columns! although klax was sort of a quasi-3D "columns" clone too

re: U6, I can only put in the newsletter that which I've been given. I'll ask Lee, but no promises.

Cheers,

Rich

With our species on the edge of extermination,
with no prospect but a horrible death,
we actually played games.
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 12th Feb 2004 23:30
@Rich: Maybe post an article about the three 3D modellers that a few certain forumers are currently working on (screenshots or not )

Like VanB's VanMesh, or that 3D Level Creator (or whatever its called) makers modeller (I saw a post about it somewhere on Apollo or RGT). Heck, maybe you could even include a bit of info concerning my "OMG, You'll Never Finish It!" Kaiser3D (had to change the name to Kaiser3D from Decoy3D...turns out that the name was taken, must remember to use Google to search for names now). But, maybe you should only give info on VanB's and the 3D Level Makers guy's modellers.

Also, give as much info about U6 as possible. Maybe give us an example of the commands we'll see.

One thing I'd like to see is another present to us all, making it that shader pack that only you DBDN people get (or else, I'll hold a grudge j/k)

You should also congratulate the mods and Mike for all of their hard work during your absence.

Also, maybe a few more details for FPS Maker.

Well...thats all I can think of really.

Thats all I can suggest.

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Dostej
22
Years of Service
User Offline
Joined: 21st Jan 2003
Location: Switzerland
Posted: 13th Feb 2004 09:52 Edited at: 13th Feb 2004 09:54
HI Rich
I wrote (another) IDE for DBpro - called: Yust another DBPro Editor (jaPROe). It is availalbe on my site: http://www.angelfire.com/droid/galacticx/ -> IDE. It has some small bugs in it yet, but I´m ironing them out in the next weeks. It is widly customizeable and featuring some kind of folding incl. user-defined folds (what I liked most). Maybe this is a point U can use (btw: it freeware and released under the GPL, written in PureBasic)

Till 23th of Feb I´m pretty sure that I have finished my Image-Enhance-plugin. It add some 2D functionality to DBPro
Basics:
make image, clone image, copy image rect to new image, split image to RGB-Images and rejoin them, Scale image, rotate image (currently working on)

Draw to images:
point, line, frame, cicrle, ellipse (all can be drawn dotted and filled, too) and text

filters:
grey image, blur image

I think its pretty fast, cos I tried to write directly to the image-memory, and for that its pretty small (about 60k at the moment)

If you are interested in I can send you a demo (DBpro) at wednesday (drop me a mail for this)

GALACTIC X - A very early demo is now available - comments very welcome - http://www.angelfire.com/droid/galacticx/
also my IDE - jaPROe and some snippets and tools
Dave J
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 13th Feb 2004 13:33
Quote: "Got something for the next newsletter?"


There's DBXML, an XML Document Parser plugin created by Bulleyes that I personally think is very useful and that unfortunately I don't think anyone else realises what it does or is capable of.


"Computers are useless they can only give you answers."
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Feb 2004 14:43 Edited at: 13th Feb 2004 14:46
Rich,
It was designed as a mix between tetris and klax, it's most similar to columns though, but columns works differently. I'm guessing you have Zero coverdisk 22, it's on that - It's your duty as an Atari fan to check it out, it's probably the best ST puzzle game ever (yep, even better than Logical). If you like I could send you the .ST file, I had to copy it to a disk image because the download was in seperate files.

Preston,
There's not much to say about VanMESH, it's on hold till patch 6 and patch 6 will probably mean a rewrite of what I already have - I don't expect to reach beta stage for a while yet.


Van-B


The nature of Monkey was irrepressible!.
Richard Davey
Retired Moderator
23
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 13th Feb 2004 14:59
Van - send it on over. The best ST puzzle game ever (in my opinion) was Color Clash by Animalsoftware. Pure genius, I'd love to do a 3D re-write of it.

Cheers,

Rich

With our species on the edge of extermination,
with no prospect but a horrible death,
we actually played games.
Ron Erickson
Moderator
22
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 13th Feb 2004 16:34
Rich,
I have the Tokamak physics library working with DBPro now!
I'm writing a couple of demos for it. I could definately get something together for you on it.

WOLF

Hoooowwwwllll!!!!
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 13th Feb 2004 23:08
Quote: "Preston,
There's not much to say about VanMESH, it's on hold till patch 6 and patch 6 will probably mean a rewrite of what I already have - I don't expect to reach beta stage for a while yet.
"


Yeah, I might have to delay too. I just pray to god that they put back the memblock meshes of old DBC!

Well, I agree with WOLF on the Tokomak physics working in DBPro. As well as Exeat and the XML parser. Would like to see another game featured in the newletter, and VanB's game sounds just right. Remember though, theres one thing we'd all like to see in the newsletter:

DBDN Shader Pack for Free

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Neophyte
22
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 14th Feb 2004 10:10
@Exeat

" I don't think anyone else realises what it does or is capable of."

I use it. I haven't had time to fully integrate it into my main projects but I plan on making heavy use of it later when I get the time. So I second your recommendation for the DBXML plug-in. It is very handy.
Dave J
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 14th Feb 2004 15:00
Glad to see I'm not the only one who thinks it's worthwhile


Quote: "I have the Tokamak physics library working with DBPro now!"


That's excellent news and I can't wait for the demos, definately newsletter-worthy in my opinion. I'll probably still write my own Physics Engine but that's because I study Physics and find that sort of stuff 'fun' - lol.


"Computers are useless they can only give you answers."
MikeS
Retired Moderator
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 15th Feb 2004 02:16
The source code of Magic World was realeased, and that may be worth taking a look at.
http://www.thegamecreators.com/?m=forum_view&t=25138&b=10
Would also love to hear interviews from any of the compo. winners. (I'm also pumped and ready for the next one, any early news?)

I wish I could recommend some of my projects, yet there too early in development. Always looking forward to the newsletter each month though.



A book? I hate book. Book is stupid.
waffle
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Western USA
Posted: 16th Feb 2004 16:15
any word on making lobyable games using DB/DBPro ?

http://zone.msn.com/en/root/default.htm

offers a free game matching site without alot of spam or popups.
I can goto an enter room
The room scans my PC and detects DUEL (in DBC)
so I can select DUEL as a game in the loby
But, how would my game detect that it was launched by a loby?

I know this has been brought up before, and this is what prompted me to code my own matchmaker that places IP information into the commandline of a DB app but I want more/better loby support.

internet gaming group
current project http://home.comcast.net/~norman.perry/Archon.html
Philip 1337
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 16th Feb 2004 18:54
3D Viewer 1.5!

Hamish McHaggis
22
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 23rd Feb 2004 23:03 Edited at: 23rd Feb 2004 23:22
Hey rich, i should've asked earlier, but did you get my email about my tutorial ([email protected])? It's not in the newsletter either, so you may not have got it. I know you're really busy right now, so I'm not blaming you, may even be my fault. I got some quite good responses about it so thanks for any response .

http://darkbasicpro.thegamecreators.com/?m=forum_view&t=25076&b=7

Trying is the first step towards faliure.
The Basics of DBPro Tutorial, on my site now!
Athelon XP 1600 Plus (1.4ghz) - ATI Radeon 9600 Pro - 256mb RAM

Login to post a reply

Server time is: 2025-06-03 17:32:48
Your offset time is: 2025-06-03 17:32:48