Hi, I'm making a game, where there are tanks, both AI and human fighting in a free-for-all battle. The only thing I would like help with is the pathfinding AI program. The walls are all the same size and are on a grid, the tanks aren't locked to the grid, so the can turn and stuff. So, could somebody give me an A* pathfinding demo showing this, or any type of pathfinding at all, in any language (erm, computer language, or Latin, LOL). I only know DarkBasic, but my dad knows lots of languages like C and C++ and VB. Also, if anyone knows of any AI pathfinding sites, please tell me.
I decided that just point the AI towards the nearest tank, other than itself was to dumb, 'cause it wouldn't know about walls.
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