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Newcomers DBPro Corner / wondering of two effects are possible, and how should I go about them?

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PeeJayGee 2004
20
Years of Service
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Joined: 31st Jan 2004
Location: TN, USA
Posted: 14th Feb 2004 19:40
Problem 1)

I am wanting to have a counter, that counts up like a mileage thing on a speedometer, I could do it years back in machine code on the c64 coz it was easy, take the top line of pixels, shift them all up 1, and dump the pixels on the bottom row, and if you have numbers 0-9 in a font it worked, but doing it in basic? can it be done, I would like to learn it, rather than someone just code it, and provide me with the source (although that would be nice), can someone point me in the right direction.

Problem 2)
If it possible to make an effect like in Star Trek, like a teleporting effect, I am guessing you using Particles, but how, my maths is rubbish, and I am guessing you need that too? sorry be a bit vauge on this one, but that is the only way I can explain it. Again like above, I would like to learn it, rather than just get the code...

Thanks in advance for any help.

Don't jump, if you do you will only fall, and hurt yourself
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 14th Feb 2004 22:22
1... you want a bitmap with the numbers 0 to 9 with zero on the end arranged verticaly, then copy the section of bitmap you want to a sprite as it`s image, then loop through and just move the section you get down the bitmap, when you are one pixel from the end then jump back to the top of the image strip and start over.

2... you can use ghost object on a textured cylinder, scroll the texture about and then scroll it to a section of the texture that "fades out" to give the effect of a fade, or just create some particles with a large emmiter and set the gavity to zero and the life and speed just long enough to clear the object you want to materialise, then use ghost and fade for a transporter effect while shutting down the particles.

Mentor.

System spec : Pentium 3.0Ghz, 512MB DDR, 2x160Gb HD (using icewave hd coolers ), DVD RW/CD RW (all modes), multimedia front panel, 6 way surround sound, ATI radeon 9800Pro 128mb.
Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Feb 2004 09:02
Quote: "I am wanting to have a counter, that counts up like a mileage thing on a speedometer"

You mean on an odometer?

I made a neat looking teleporting effect once in an old fps i never finished in dbc. It was 2 cylinders with different textures, both ghosted and had the cylinders rotating in different directions. I'll show you a screenshot of it when I get back into town, and you can decide if its what you want or not.

"eureka" - Archimedes
Fluffy Paul
21
Years of Service
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Joined: 16th Dec 2002
Location: United Kingdom
Posted: 15th Feb 2004 14:41
In the Elite Force games when someone beamed out they put a glittery texture on them and scrolled it like crazy

Ending a sentence with a French word is so passé

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