Another ditsy blonde request. I am putting objects in regular dark basic like listed below. Is there a simple way to write a mouse over command when you put the mouse over the 3d object to get an get image to appear with text over it like a talkbox and then dissappear after you remove the mouse. Also how do you make an object like below hard so your character will not pass through it.
Any thoughts would be great.
rem begin enemy5003 soldat
load object "sprites/enemy5003/enemy004.3DS",5003 :
position object 5003,landsize-600,10,landsize-5900
scale object 5003,4500,4500,4500 :
yrotate object 5003,180
load image "sprites/enemy5003/enemy001.bmp",5003
texture limb 5003,21,5003
load image "sprites/body/mafitlgt_enem_01.bmp",6001
texture limb 5003,20,6001
texture limb 5003,19,6001
texture limb 5003,18,6001
texture limb 5003,17,6001
texture limb 5003,16,6001
texture limb 5003,15,6001
texture limb 5003,14,6001
texture limb 5003,13,6001
texture limb 5003,12,6001
texture limb 5003,11,6001
texture limb 5003,10,6001
texture limb 5003,9,6001
texture limb 5003,8,6001
texture limb 5003,7,6001
texture limb 5003,6,6001
texture limb 5003,5,6001
texture limb 5003,4,6001
texture limb 5003,3,6001
load image "sprites/hands/righthand_lgt.bmp",50
texture limb 5003,1,50
load image "sprites/weapons/shield.bmp",98
texture limb 5003,3,98
load image "sprites/weapons/sword.bmp",99
texture limb 5003,2,99
rem Adjust enemy to ground height
gh#=get ground height(1,object position x(5003)-mx#,object position z(5003)-mz#)
position object 5003,object position x(5003),gh#+1.0,object position z(5003)
rem end enemy5003
Beth