Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / My first model for games

Author
Message
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 18:52 Edited at: 15th Feb 2004 20:28
check these models out and plz leave feedback


plz leave feedback thx

also how do you textures fake stairs "just a ramp to save poly's
FixedIT

Mah
Lookin for programmer for game (any type)
Cras
22
Years of Service
User Offline
Joined: 15th Oct 2002
Location: United Kingdom
Posted: 15th Feb 2004 19:11
not bad but the tecture are a bit iffy... i havent seen many red brick castles in my time you see... as for the stairs, try making some real ones, take a screenshot, shrink it and use as a texture

uk.geocities.com/maniacimagine check it out. ill soon be formally opening it.
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 19:14
great also about the red brix i know that was a huge laugh at home here but other than that it would be great for a medieval game (speaking of that does anyne have like a white brick pattern or sumthing that i can use that would be great plz keep the crits comin

Mah
Lookin for programmer for game (any type)
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 15th Feb 2004 19:32
not bad for your first model, the uv mapping on the grass and concrete inside stretched toward vertexes

if you fixed the uv mappin bugs it would look a million times better,

the guards look a bit overweight, but if you are going to have players in your level, sont place them with the model make them separate, then you can position them separately

practice makes perfect so the mode you model the better you will be

the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 19:36
hmm i dunno what uv mappin is like i said im very new to this stuff

Mah
Lookin for programmer for game (any type)
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 15th Feb 2004 19:39
its what maps the textures onto your object, ive never used 3d canvas before so i wouldent know

JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 15th Feb 2004 19:43 Edited at: 15th Feb 2004 19:44
Maybe you can try DeleD if you want to create levels/buildings like this one. It's most suitable for objects like that and textures automatically.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 19:47 Edited at: 15th Feb 2004 19:56
i figured out how to fix the grass i will update soon plz keep comments flowing crits too

oh one mo question does anyone know if i can break an object apart after i mashed it all tgether??there the images should be updated
the secend one is the basement im workin on

DOH i forgot to texture the brick walls i'll dothat now

Mah
Lookin for programmer for game (any type)
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 20:28 Edited at: 15th Feb 2004 20:42
alright i got it mostly done check out the walls now

question how do i check the polys without grouping everything together

Mah
Lookin for programmer for game (any type)
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 15th Feb 2004 22:01
What modeller are you using?

Looks OK, like previously said a better texture would do wonders. It also seems a bit unproporional, the people are about 1/2 the side of the wall. Look on google for castles, its usually not like that I dont think...

RPGamer


We need help! Email us! [email protected]
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 22:06
true but the ppl are there for nuthing i know the textures suk but hey i have no skillz watsoever so theres some more work ive done on it but HOWN IN FREDS NAME DO I CHECK POLYS WITHOUT GROUPING TOGETHER

Mah
Lookin for programmer for game (any type)
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 15th Feb 2004 23:46 Edited at: 15th Feb 2004 23:55
ok uploaded again with a revamped texture waddya think??

UPDATE: I deleted all of the people due to their remarkably high poly count

Mah
Lookin for programmer for game (any type)
the mike ster
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location:
Posted: 17th Feb 2004 01:51
http://www.thegamecreators.com/?m=forum_view&t=26064&b=9
looking for texturers coders and more

Mah
Lookin for programmer for game (any type)

Login to post a reply

Server time is: 2025-06-28 00:48:22
Your offset time is: 2025-06-28 00:48:22