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3 Dimensional Chat / DeleD editor

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sadsack
21
Years of Service
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Joined: 27th Nov 2003
Location: here
Posted: 16th Feb 2004 02:30
I have been looking on the web for some tutorials for DeleD editor.
I have not found any, if anyone knows of some let me know. thank you
renny
JeroenNL
21
Years of Service
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Joined: 4th Sep 2003
Location:
Posted: 16th Feb 2004 22:52
I'm afraid there aren't any tutorials yet. I still have to write them but I simply don't have the time for it. Come to think of it, is anybody here willing to write a basic tutorial for DeleD? It would be distributed on the DeleD website, of course, and eternal gratitude would be yours.

In the mean time, feel free to ask any questions about DeleD on the Delgine forums or on these.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
Robin
22
Years of Service
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 17th Feb 2004 13:30
oh I have one quick question - can you set the number of repeats the texture has ie. if I have a cube and load a texture, when I texture it, the texture is repeated on it, but I would like it if it wouldn't be repeated...
Great program btw
Robin

http://www.thegameszone.tk | [email protected]
JeroenNL
21
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Joined: 4th Sep 2003
Location:
Posted: 17th Feb 2004 15:38
This is already possible. Create your cube and assign a texture to it. Now resize your cube so the texture fits 1-to-1; DeleD automatically recalculates texturecoords. Then set the LockUV property of the cube to True. After that, you can resize your cube to whatever size you want and the texturecoords won't be affected anymore.

I realise things can be done more efficient though; i'll be working on UV coordinate manipulation in the future.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
Robin
22
Years of Service
User Offline
Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 19th Feb 2004 14:20
Great
Thanks,
Robin

http://www.thegameszone.tk | [email protected]

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