Go to the file menu and select export -
from the popup menu select DirectX 8.0 file - it's in the lower section.
Make sure all the boxes are checked and select a frame offset (The higher the number the more "padding" in your animation and the slower it will animate).
Click the arrow button next to the filename textbox and select where you want to save your file. If you want it to have the name you mentioned above - name it "1111"
Push the "OK" button.
Also - make sure you are NOT in animation mode.
Some people use JT export. I couldn't get it to work myself, but this exporter works great for me in exporting boned and mesh deformed animations.
You should also make sure you have the latest version of the exporter from the Milkshape website:
http://www.swissquake.ch/chumbalum-soft/
"If you want an audience, start a fight."
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