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3 Dimensional Chat / My Game

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Message
Siege
21
Years of Service
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Joined: 23rd Nov 2003
Location: Norway
Posted: 18th Feb 2004 17:38
Hi

Ive recently began making a game(6 days now) Falendra - The Last Empire
Check it out:

http://sparl.chickenkiller.com:62/temp/ftle.zip

remember this is only a test version!!!

SiegeDelux@:
brittd99
22
Years of Service
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Joined: 16th Sep 2002
Location:
Posted: 18th Feb 2004 18:05 Edited at: 18th Feb 2004 18:06
Very nice beginning. I like the partical effect fire outside the Castle walls. I did notice that when you reach the walls the walking stops for a second and then just walks thru the wall. Is this suppose to happen because you have not worked on the collision yet, or is it a bug?
Also the clipping plan is so close, it makes your world feel really small. You might want to make the clipping plain a little further away.

Nice start!
Hamish McHaggis
22
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 18th Feb 2004 18:43
We want screenshots!!!

Do you bite your thumb at me sir?
The Basics of DBPro Tutorial, on my site now!
Athelon XP 1600 Plus (1.4ghz) - ATI Radeon 9600 Pro - 256mb RAM
Siege
21
Years of Service
User Offline
Joined: 23rd Nov 2003
Location: Norway
Posted: 19th Feb 2004 13:20 Edited at: 19th Feb 2004 13:31
Thanks...

I've tried with collision boxes but i couldent get the cords right
So i used the automatic camera collision command in dbp. I think is't a bug in dbp????

O: could you help me with it, maby you or somone else could find out what the problem is???

collisionboxes
------
The problem is when i have typed in all the cords for the colbox:
x1,y1,z1,x2,y2,z2






I will give you some sceenshots later on, the game is now about 30-40 megs now. And im now gonna begin on the town, and iv'e made a flying monster called ( Stinger ).

And by the way the metrix is about 10000*10000, and i have decresed the speed so that you feel that the map is bigger.

SiegeDelux@:
brittd99
22
Years of Service
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Joined: 16th Sep 2002
Location:
Posted: 19th Feb 2004 20:39 Edited at: 19th Feb 2004 20:41
Try putting in some code to show a visibal flag to see if it is working.

Also your code is not showing you checking for collison. Why use a collison box if you are checking with X# and X1#......
Siege
21
Years of Service
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Joined: 23rd Nov 2003
Location: Norway
Posted: 20th Feb 2004 16:55 Edited at: 20th Feb 2004 16:57
caus i check X#(camera) with X1(collision box) and also with Y#,Z#

SiegeDelux@:
brittd99
22
Years of Service
User Offline
Joined: 16th Sep 2002
Location:
Posted: 20th Feb 2004 18:23
No what I am saying is if youa are using collision box shouldn't your code look more like this?

Siege
21
Years of Service
User Offline
Joined: 23rd Nov 2003
Location: Norway
Posted: 23rd Feb 2004 18:57
Allright i'll try it out!

SiegeDelux@:

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