Ok I want to thank those who helped or at least tried to help me, I want to make something clear with the game i want to make. The main idea is the carcrash testing. I make all the modeling in Zmodeller - the most easy graphic editor i know. the gameplay consists of setting the speed of car to crash into a cement block, action is in a garage so no skyboxes. Everything is about ready (exept car textures, physics scripting, and menu), later, when i will get closer with DB, i would like to add some more crashing possibities, like throwing car from some height, choosing the degree it falls, on some objects maybe, like boxes, barrels. also throwing objects on a car, craching two cars at an adjusted angle. But it's all when learn DB more.
About damages, i don't want them as a stock model morphs to a damaged one it's like in Grand Theft Auto.
The best car damages ever made, were made in a "Street Legal REDLINE" game by invictus (http://www.invictus.hu
so the car parts not just fall apart, but allso bends in the way it collides.
It is a really good idea i think to perform a good car physics.
but that is not possible untill i involve some people to help me (to make a team or smth)
P.S. i am 15, my PC: 2500 MhZ 500 ddr ,256 mb video, soft-DB 1.13 enchanced, and one more - i'm not crazy on craching cars, i just want to make great physics
actually i think DB can't do that far.