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3 Dimensional Chat / Some Test-Renderings

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At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 20th Feb 2004 00:56
Hello... just played around with 3dsmax to figure
out how our project may look like...


Here, I tried to make a street, but I wasn't quite
happy with the house, so I've already deleted it...


At the beginning I was just playing, trying to make
a funky log, but as I was finished with the textures,
I kinda liked it, so I guess it'll pass . Oh yeah,
I added some grass n' stuff to spiff up final render.


Here's an older pic, that I posted a while ago. The
skeleton and the HUD are ripped from Castlevania5 (SNES).

So, ugh... do you like it?

PS. If the images don't work, then copy the URL
into your browser.

God is Dead
At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 20th Feb 2004 01:15 Edited at: 20th Feb 2004 01:16
Oh well... here's the URL:

http://hem.passagen.se/emeraldia/testpic01.jpg

http://hem.passagen.se/emeraldia/testpic02.jpg

http://hem.passagen.se/emeraldia/testpic03.jpg

God is Dead
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 20th Feb 2004 01:44
Those look fantastic, At_the_Gates. If you guys can produce beautiful art like that, your game is practically in the bag.

Crazy Donut Productions
Current Project: KillZone
At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 20th Feb 2004 02:15
I thank you for the kind words.

God is Dead
Toilet Freak
22
Years of Service
User Offline
Joined: 16th Dec 2002
Location: Australia
Posted: 20th Feb 2004 02:19
lol, lollypop trees... the house could do with a good texturing. generally ok

At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 22nd Feb 2004 05:25
Hello. Just made some new graphics (well... a tree),
so here they are... I put them into one image for
faster loading.



Yeah, I know that some stuff is quite ugly (the 3d
tree for example), but be kind with you critisism
will you ? All the 3d objects (tree, plane, rock
and log) have together 840 polys, so I think it's
rather low-poly.

I also made a remix of the town music in Castlevania2.
The link's below... heh... I know it kinda sucks, but
it's not finished yet, allright?

http://pa1201.port5.com/CV2 - town song.mid

God is Dead
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Feb 2004 05:49
Looks nice, polycount? I wish I could afford 3DS


We need help! Email us! [email protected]
At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 26th Feb 2004 02:47
Hello again... I've finally tested the alpha graphics (graphics
that probably won't be used in the final version) in DarkBasic.
Ugh... as you may see, it's kinda dark and ugly so far, and
there's no nice panorama in the background yet, but i'll get to
it soon, so don't worry .

The reason why I'm not making the "real" graphics right away is
because I'm planning on purchasing a wacom tablet pretty soon,
so I can paint all the textures by hand.


A title screen i made just to have some more graphics


This is the forest, east of Jova. Kinda ugly right now...


Still, Jova's Forest... I moved the camera a bit to the
right, so you can't see the character anymore.

God is Dead

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