I'm just starting to get into C++ programming(Making a text adventure!), and it's funny to see myself going down the same road again as I did with DarkBasic Professsional.
Anyway...
I'm not sure on which API to go with. I have a nice big book on DirectX, that I plan on looking over in the next week or so, and then I'm curious to try OpenGL.
Multi-platform is the key for OpenGL(I also hear an easy learning curve also). I understand OpenGL does 3D, but what are the alternatives for Sound, multiplayer,etc. compared to DirectPlay or Direct Input? That's one of the reasons I'm liking the DirectX package. It's all together.
So, anyone mind posting some links of what OpenGL works well with. (Meaning sound ,multiplayer,Draw,etc.)
Would be much appreciative, as I'm very new to this higher level development.
A book? I hate book. Book is stupid.