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3 Dimensional Chat / LithUnwrap UV Map Help

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MaTt0344
21
Years of Service
User Offline
Joined: 6th Jan 2004
Location:
Posted: 22nd Feb 2004 01:50
I am using LithUnwrap to texture a simple model of a basic house that I made in wings 3D. I loaded the file, saved the UV map as a bitmap, edited the UV Map in Paint Shop Pro, and then loaded the model back up in LithUnwrap. But the new UV map doesn't show up, just a blank one does. It worked earlier today and then I think I did something but I am not sure what. How do I load the UV map image from bitmap form?
MaTt0344
21
Years of Service
User Offline
Joined: 6th Jan 2004
Location:
Posted: 22nd Feb 2004 03:04
I figured out the answer to my problem above but now I am wondering how I can make it so it draws my model without the white lines for the edges of the polygons?
MaTt0344
21
Years of Service
User Offline
Joined: 6th Jan 2004
Location:
Posted: 22nd Feb 2004 03:51
Also, is there a way to load a background image into wings 3D and divide the viewport into front, back, side, ect. instead of just perspective?

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