Creating a target lead indicator just requires some basic trig and vector maths. This would make a good example project for my 3d vector maths tutorials which I shall be writing in mid April (see:
http://darkbasicpro.thegamecreators.com/?m=forum_view&t=26668&b=2). Therefore, you can expect this topic to be covered in those tutorials with a full explanation of how to write one (including example source).
Other topics which I am planning to cover in the tutorials (as examples) to date include:
1. a "work around" example of how to get accurate X, Y and Z angles for objects being rotated and translated using the DBPro freeflight commands;
2. an example 3d space radar;
3. a lensflare; and
4. a pseudo-newtonian system of movement.
Watch this space.
Philip
What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home