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Newcomers DBPro Corner / Object tilting with matrix question.

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Cyberflame
21
Years of Service
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 27th Feb 2004 22:06
How would I make an object tilt with a matrix. That way if i go up a hill, for instance, parts of my object wont poke throgh.

quad 10k terrahert cpu| 9k^9k terrabyte(tb) hd|stolen military graphics card capable of rendering all of the pixar movies in 5 secs|999^9k tb of ram

15in monitor with 13in veiwable screen
comando 300
20
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 27th Feb 2004 23:00
uuse the command get matrix height
Or use nuclear glory .DLL

CURRENT PROJECT: RETRO PAC-MAN
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 27th Feb 2004 23:15
Dang, I havent even started to use collision yet =P Oh well, it was gonna happen anyway. Time to d/l the NG .dll (i have been using get ground height, by the way.

quad 10k terrahert cpu| 9k^9k terrabyte(tb) hd|stolen military graphics card capable of rendering all of the pixar movies in 5 secs|999^9k tb of ram

15in monitor with 13in veiwable screen
Robin
21
Years of Service
User Offline
Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 28th Feb 2004 16:42
The limit rush tutorials on this site tell you how to do this, or take a look at the 'Tank' demo which comes with DBC - this has tilting objects to the ground too.

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
Dennuz666 v2
20
Years of Service
User Offline
Joined: 21st Jan 2004
Location: Netherlands
Posted: 28th Feb 2004 17:11
Maybe you can do with this piece of code. Courtesy of Phaelax, Re_Eye and who else more



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