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2D All the way! / Help me please to make a mario game

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smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 28th Feb 2004 15:26
Hi if you are an expert at making 2d games, then I would love to speak to you, would you help me make a mario game? If you help me I will do a major big favour, to find out what I do, then chat to me on [email protected] or [email protected]

This is no windup, if you help me, I will return a favour, but you must be willing to go all the way and teach me, todo a big game of mario in 2d! or 3d but really in 2d I want it.

thanks
Chaos
22
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Joined: 8th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2004 20:40
Creating a side scroller like mario is a simple process. If you are a begginner i suggest first trying space invaders or pong to get to grips with the language though.

Chaos


Code Stealer
21
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Joined: 12th Feb 2004
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Posted: 28th Feb 2004 22:49
Ive given him the start of the program, ie mario walking left and right. Try posting the code up here, and im sure people will help out... Have you had a go at making mario jump up and down yet? Youll have to work it out with some sin or cosin function....

GIve me more power!
Chaos
22
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Joined: 8th Feb 2003
Location: United Kingdom
Posted: 29th Feb 2004 00:41
No. Arrays are the best. Simply move the level around mario instead of moving mario.


CloseToPerfect
22
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Joined: 20th Dec 2002
Location: United States
Posted: 29th Feb 2004 01:59
I think he means for jumpping, you can move the screen around but you still need to sim-gravity using sin or cos and offset the screen height by this. That way you jump up fast, slowing down as you peak in height and gain speed until you land on ground again. and on mario you can have different values to achive higher jumping when running.

RGT may be gone but the best DBP forum is still alive and kicking, check it out.
http://www.dannywartnaby.co.uk/rgt/
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 1st Mar 2004 19:28
i just want help full stop, this is 2 hard, if u can help me theres a present in store for the right person, and thats a promise, and trust me its a goody one. If anyone can start and make 1 with the code, that be great, im not very good what cos and sins really means and please chat 2 me about it, cos i really wanna make a mario game, thanks alot.
X_MEN
21
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Joined: 14th Sep 2003
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Posted: 1st Mar 2004 19:42
2d mario game
download my 2d level editor it has a example in it
give it a try

You can do it if you try
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 1st Mar 2004 22:44
i would download it, but what website is it on?
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 1st Mar 2004 22:48
right i have added source, but not .bmp, anyone who can configure going up and down and jumping would be great, and i need him 2 scroll, and crouch, need everything in a mario game, cheers.
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 2nd Mar 2004 10:53
ok cheers downloaded it, when i have 5 mins i will see if it helps., if any 1 knows how to get a mario.x or coins.x or any mario x models, ie .3ds as well would be perfect, let me know. come on lads we will help eachother out making a total perfect game.

cheers
Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 2nd Mar 2004 11:07
Why do you want models for a 2D mario game? It would be easy to draw the graphics in 2D.

Code Stealer
21
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Joined: 12th Feb 2004
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Posted: 2nd Mar 2004 13:09
Dude, why dont you just buy mario? You can probably already download something for free, try getting a GBA emulator or Snes emulator. If you dont want to actually MAKE the game, to work on it yourself, why are you trying to organise it being made? And why is it mario, why not invent somthing, anything, lets face it who wants to be a fat italian plubmer with a facial hair problem? Please answer these questions...

GIve me more power!
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 2nd Mar 2004 14:20
im sorry mate but if you dont like this section, basically bugger off, infact anyone wants more help on this, I have come up with a few things, a new source, like make the question mark move, and mario on the platform, it's coming on quite nicely. I did not want to make another game, im learning to make mario, and believe it be a be a great game when i have finished.

sorry to act harsh mate, but honestly if you dont like it, goto another section, thank you.
Code Stealer
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Posted: 2nd Mar 2004 15:02
Hey, Im not trying to be horrible, no need to be rude. What Im suggesting is that you might get more support from an origional idea is all, but if you are doing it for an exercise in programming and learning DB then that is cool, you just need to say that! Im not putting you down, I know mario is a great game, but Im saying there are so many possibilities for games to make that why are you jsut emulating something? I have given you some help, but frankly I dont want to work on a clone of another game, Id rather spend my time doing something new, do you understand? There is also the problem that it is ILLEGAL to do what you are doing publicly, ie the transmission of copyrighted intellectual property, do you see what I mean? Comeon, chill out, take the critism. If you want to ask people to help you you have to be prepared for them to question your ideas! How about instead of mario we work on my UberNazi game?

GIve me more power!
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 2nd Mar 2004 15:16
ok I see what you are saying, Yeah I am up for the game you are talking about, where do we begin?

cheers
Wiggett
22
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Joined: 31st May 2003
Location: Australia
Posted: 2nd Mar 2004 15:16
too many code gimmez, my head hurts.

Code Stealer
21
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Posted: 2nd Mar 2004 15:48
Perhaps we can make Barry Oh World, hes a scouser with a huge tash, who looks a bit like mario but with more of a drinking problem! He could be a plumber as well...

GIve me more power!
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 2nd Mar 2004 18:42
yeah ok, where do we start then? u gonna add me on hotmail? or yahoo?
this sounds quite exciting, tell me how 2 begin.
smokeogizmo world
21
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Joined: 28th Feb 2004
Location: kent
Posted: 3rd Mar 2004 12:45
I am getting well good at collision work, its getting easier by the minute in 2d.
PST
21
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Joined: 15th Mar 2004
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Posted: 15th Mar 2004 23:06
That is a great help for begginers that wan't to learn 2d aswell...
Plz post some codes they sent you
Code Stealer
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Posted: 16th Mar 2004 11:34
I put a .rar file up at
http://homepage.ntlworld.com/curtisfell/Warmonger.rar
with some interesting little programs I wrote, to test out the trig and the pointing and sprite rotation and stuff like that. Its in dark basic pro!

GIve me more power!
Tapewormz
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 17th Mar 2004 00:15 Edited at: 17th Mar 2004 02:23
[rant]
I hate it when people are so lazy, that they don't try to experiment by themselves.

It's not hard to animate a sprite.
It's not hard to move a sprite.
Therefore It's not hard to move and animate a sprite...

It's not hard to plot tiles using a 2D array and a set of data statements or a parsed file.

It's not hard to detect if a sprite has collided with anything, especially if you're using a tile system and have your tiles held in a 2D arrary.

I think his problem is...He bought the language and sat down and said "I want to make the next greatest mario clone game!", ripped off the shrink wrap, installed the software and opened up his manual to the middle of the manual and went cross-eyed. Then, instead of trying to figure the tiny elements of programming out, he started his "Give me all the source I need for a mario game" thread. Then when he was called on it, he got pissy.

LOL...You can either pull out your hair or laugh or both...
[/rant]

[suggestion]
Try breaking your game down in to tiny routines and work on each routine separately. Then, when you're comfortable with all the broken up elements, you can begin weaving them into 1 main program.

Don't fluster yourself by trying to write the whole thing at once if you're a beginner and have never programmed before. Sit down with a pencil and paper and write down the elements of your code using a FLOW CHART! Flow charts are something that every programmer for any language should be familiar with, and if you're not then you should start learning flow charts first. That's your roadmap to programming right there!!!

I believe there's programs out there to help you design your flow charts. You don't even have to draw these things yourself anymore.
[/suggestion]
Code Stealer
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Posted: 17th Mar 2004 11:05
I agree. Thats exactly what Ive been doing. Just work on getting mario to go up and down, then mix it with the left and right code. Then work on collisions with platforms, then work out a routine to draw a map, then do a scroll for the map, then do enemies, then do placing enemies. Soon it will be good!

GIve me more power!
Pincho Paxton
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Posted: 17th Mar 2004 12:05
People today are playing games like Mario, and Sonic, and thinking that they are probably easy to make because they are old, and 2D. When I started programming, there were text adventures sold as commercial games! My hopes were not set so high. So I started on a text adventure, and I thought it was hard to do, but I did it. Then I made a fruit machine. Then a Blackjack game, then Monopoly, then Mastermind, then Pacman...etc I don't think that I could start my first ever project with Pacman from scratch without a tutorial. I did a pacman tutorial, and it taught me how to make almost any 2D game. I improved the tutorial too.

boom
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Joined: 23rd Sep 2003
Location: Uk
Posted: 23rd Mar 2004 13:37
hows this into the convo.

the guy thats wanting to write a mario game. get on with the job in hand and learn yourself like the rest of us. promises promises.

m8 you really need to work it up. there are many basic programming tutorials, you first need to learn about how loops work. functions variables plus tons i dont care to scribble. so m8 without being nasty. sort it out get a book and we will see you in a year or too as a basic programmer. who know we may even see that great 2d platformer you talk so highly about.

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