i came up with a strafe function for the camera:
function strafe_camera_left()
yrotate camera (camera angle y(0)+90)
xcam#=camera angle x(0)
xrotate camera (180)
move camera 0.125
xrotate camera xcam#
yrotate camera (camera angle y(0)-90)
endfunction
function strafe_camera_right()
yrotate camera (camera angle y(0)-90)
xcam#=camera angle x(0)
xrotate camera (180)
move camera 0.125
xrotate camera xcam#
yrotate camera (camera angle y(0)+90)
endfunction
ideal for fps games
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