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3 Dimensional Chat / Reasonable polycount for characters?

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Rage_Matrix
22
Years of Service
User Offline
Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 1st Mar 2004 00:30
Hi all,

When modelling for DBPro games, what sort of polycount should I be aiming for, for different types of objects (apart from "as low as possible" )?

Reasonable polycount for: -

Stationary (static) meshes to add to scenery.
Biped (humanoid) animated characters.

I know its a pretty vague question, so ballpark figures will do I just want to know what to shoot for when modelling.

Thanks

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 1st Mar 2004 00:51
For characters I would recommend 700-1200 polys, so they still run fast enough on old computers.
For static try as low as possible (200-400), a distance check (LOD) and plains to fake 3D

remember, textures are the key, the better they look, the less poly's you will need

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Preston C
22
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 1st Mar 2004 04:53
Well, heres what I would suggest:

Main Character: 4000 Maximum
Other Characters: 1500 Maximum
Static: 800 Maximum
Worlds: Segmented Worlds With Segmented Areas Ranging Under 3000 Each

Thats what I suggest, it would run great on my PC (though this is just an estimate, since I tested out the memblock matrix code in the codebase and modified it a bit with a 1000x1000 tile (2000000 polygon) matrix and it ran at 30 FPS with a few studders here or there.

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
arras
22
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 1st Mar 2004 10:50
I have a friend who is working like modeler for one game making company and they are working right now on game called Connan. As I understud its some kind of rpg/firsth person shooter. Main character for PC version is about 2500 poly and all the other character in game are around 700 poly ...yes, only 700!!! ...totaly blocky.
Version for game console is even less poly...
james1980
22
Years of Service
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Joined: 18th Sep 2002
Location:
Posted: 5th Mar 2004 02:35 Edited at: 5th Mar 2004 02:39
arras has the best numbers make the player character pertty high like 1-2700 and depending on the bad guys make them low 1-700 is good and the back ground is what people over look. on my weaker system i can run a background 24,000polys more or less


my weak system specs:

P4 1.5ghz 512k cahe
1GB ddr dual channel pc-4000
radeon 8500 64mb
and loose very little frames 30-47 fps


my frends system specs:

celeoron 2.8 128k cahe
512mb sdram pc-133
geforce4 ti 64mb
runs some what choppy 15-35fps

my killer server specs:
DUAL XEON 3.0ghz HT 1mb cahe each
2GB ddr dual channel pc-4000 ocz
all in wonder radeon 9800 pro 256MB
no lag at all even with mirrors, hardware lights x8,collision runs 250fps or more but wont work on othe systems with all that.

i think dbp only uses one processor.

total polys 35,453 in test.
GR3G0R
21
Years of Service
User Offline
Joined: 7th Nov 2003
Location: Dubai, UAE
Posted: 19th Mar 2004 13:25
me and my friend are making an morpg. And we're trying to keep things under 800.

static models are 50-100.
player models are around 500 only

no lag i hope...

-------------------------
I'm still quite new to DBPro, although I'm gettin better!
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 19th Mar 2004 18:25
the lag is not from what the computer is doing it from the connection.

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