Shawn D, sphere mapping is probably not the option for you if you're also trying to create a reflective representation of the objects around your primary objects. You may need to use SET REFLECTION SHADING ON for the primary object. Although this does require a decent video card that supports it.
Sphere mapping requires that you use a texture with a fish eye representation of the surrounding environment, or maybe just using a metalic texture to acheive the metalic look, although it won't reflect the surroundings.
Cube mapping is also a way to map the surrounding area but this requires using six textures, or the same texture repeatedly.
Hope that's useful.
Paul.