Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Help with AUTOMATIC CAMERA COLLISION

Author
Message
Trev
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Canada, Ontario
Posted: 2nd Mar 2004 21:59
my problem is when I put this command in the working 3d world my camera dosn't move (nothing near it other then the sky and terrain)
incase it matters here is how I loaded the sky and terrain using
make terrain for the terrain and load object for the sky.

Trevor Somerville
Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 2nd Mar 2004 23:22 Edited at: 2nd Mar 2004 23:26
er...havent you forgot something

I can make a guess though, whatever object number your sky is (eg:-1)
use the command

set object collision off 1

since the camera is inside the sky object it is colliding with it (this is a guess)

Mentor.

1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, 2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Trev
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Canada, Ontario
Posted: 2nd Mar 2004 23:31
ok thx it worked I never woulda thought that was the problem because it looks like he sky is high and your down I thought it was because of the terran o well ty im a newb lol

Trevor Somerville
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Mar 2004 01:06
It's a good idea to turn your skybox inside out, then you can still detect collisions at the edge of your world against it.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php

Login to post a reply

Server time is: 2024-09-22 00:09:41
Your offset time is: 2024-09-22 00:09:41