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3 Dimensional Chat / cammy model

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james1980
22
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Joined: 18th Sep 2002
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Posted: 2nd Mar 2004 22:58 Edited at: 2nd Mar 2004 23:03
is this worth textureing.
be nice or cruel i wont get mad.
my isp sever went down now i'm averter less.

Cyberflame
21
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 3rd Mar 2004 00:34
Head needs more work. Add an anemae face and it doesnt need to be textured. (i give it a GRADE A AWESOME)

quad 10k terrahert cpu| 9k^9k terrabyte(tb) hd|stolen military graphics card capable of rendering all of the pixar movies in 5 secs|999^9k tb of ram

15in monitor with 13in veiwable screen
james1980
22
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Posted: 3rd Mar 2004 03:07
i'll fix the head & thanks.

heres a better render.

arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 3rd Mar 2004 11:06
Looks good in general, proportions are right. My only critique is that hands and fingers need to be modeled better +shoulders looks strange, like some balls on top of arm basis.

Also face still lack detail ...for some reasons you awoid that part on most of your models

Keep up good work...
james1980
22
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Joined: 18th Sep 2002
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Posted: 4th Mar 2004 04:55 Edited at: 4th Mar 2004 05:14
well arras the low poly face is my weakness because i add to many polys,and from the capcom drawing i made this from sf alpha cammy the things on her sholders
looked like pads, maybe when i make the stripes on her cloths it will bring it out.

if i knew how i would put up a shockwave version of the
model i have made the .w3d file just dont know how to use it.

thanks.
james1980
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Joined: 18th Sep 2002
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Posted: 7th Mar 2004 06:53 Edited at: 7th Mar 2004 07:01
heres a dbp view.
how do i make a exe like one piece?

when i figure out the exe making i will post is for the full 3d effect.dbp mirrored my model.

it's running their at 1280,1024,32 no sync at 68,000 polys .x file
but it won't show my fps. it run real smooth
it runs bad in maya5

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 9th Mar 2004 03:23 Edited at: 9th Mar 2004 03:24
That is nice. I wouldn't worry about the face as long as you texture it nicely, because I've noticed textures probably make the biggest difference--maybe I've been reading too much about HALO2.

I like the stylem and I thought her shoulder pad things were her actual shoulders. It's probably alright to get goofy with human shape for the sake of style.

Crazy Donut Productions
Current Project: KillZone
james1980
22
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Joined: 18th Sep 2002
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Posted: 9th Mar 2004 05:41 Edited at: 9th Mar 2004 05:53
thanks!

the only thing i need too do is make the u/v map and it in the thinking process right now because i need to make it so the stripes are striaght and other small things things the real poly count is 10,689 polys but the ones i posted are over 60,000 just for a test on how the frame rate will be and it good my next model i' working on is chun li just have to find a good drawing.

i'm trying to make a clone streetfighter with non-low poly models and so far my test worked and now too start.

heres the pic i worked from.

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