I'd use 2 copies of your model, one with the standard texture and lighting, and one with just the shiny areas. You can apply a glow detail texture to the standard texture model using SET DETAIL MAPPING ON Obj,Img. On the shiny textured model, you apply a sphere map or cube map using SET SPHERE MAPPING ON Obj,Img.
I personally dislike cube mapping because it uses so much memory and is slower, I like the simpler sphere map command and I think it gives a nice effect considering it's low FPS drain. You will have to experiment with the detail textures, like try using middle grey as the base colour instead of black, also look into blend mapping modes for the best results.
Van-B

The nature of Monkey was irrepressible!.