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Newcomers DBPro Corner / Graphical user interface

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Odin The Great
20
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Joined: 2nd Mar 2004
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Posted: 4th Mar 2004 17:38
How would I put an image to use as the GUI in my game?

Emperor Baal
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 18:55
You could:

-Load it as a bitmap
load bitmap "gui.bmp", 0

-use a locked plain
load image "gui.bmp", 1
make object plain 1,40,20
xrotate object 1,90
lock object on 1
position object 1,0,0,0

and there may be other methods

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zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 4th Mar 2004 19:36
A third method is to do a paste image right before the SYNC command to overlay a GUI on the 3D scene.

ReD_eYe
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Location: United Kingdom
Posted: 4th Mar 2004 21:05
or sprites, they lose you alot of speed in dbc but in pro they are pretty good.

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zircher
21
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Location: Oklahoma
Posted: 4th Mar 2004 22:48
Here's an example where I combined, sprites and paste image. The translucent menus are two sprites each. One is the menu background and the second is a 100% transparent sprite except for the borders and text. The frames are just pasted in place with translucent corners and cut outs.
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Odin The Great
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Posted: 5th Mar 2004 09:39 Edited at: 5th Mar 2004 09:40
When I run the code the debug just automaticly closes, is this cause im using the trial version?

zircher
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Location: Oklahoma
Posted: 5th Mar 2004 17:05
Which code?

Odin The Great
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Posted: 5th Mar 2004 19:57
Both of these:

-Load it as a bitmap
load bitmap "gui.bmp", 0

-use a locked plain
load image "gui.bmp", 1
make object plain 1,40,20
xrotate object 1,90
lock object on 1
position object 1,0,0,0

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zircher
21
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Location: Oklahoma
Posted: 5th Mar 2004 21:07
It's probably because you don't have the resources such as GUI.BMP. The program won't make that for you. Also, these look like code fragments and not stand alone programs. Since there is no wait or delay at the end, they immediately finish running and exit.

Look up do/loop or wait key in the help files.
--
TAZ

Odin The Great
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Posted: 6th Mar 2004 13:52
I got it to work but it's kinda blurry..

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Odin The Great
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Posted: 6th Mar 2004 14:07
I tryed changing the screen resolution didn't help.

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zircher
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Location: Oklahoma
Posted: 6th Mar 2004 18:30
OK, add ",1" to the end of your LOAD IMAGE command. This turns off some filtering that is automatically done. [Good for terrains and models, bad for sprites and user interfaces.] i.e.

LOAD IMAGE "filename.png", imageID, 1

--
TAZ

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