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3 Dimensional Chat / A request..

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Odin The Great
21
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Posted: 4th Mar 2004 19:35
I have a graphic request, can someone PLEASE make these two:




Doesn't matter which color the robot is.

Odin The Great
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Posted: 4th Mar 2004 19:44
Oh and please make em animated so they hover moving up and down.

zircher
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Posted: 4th Mar 2004 19:49 Edited at: 4th Mar 2004 19:52
A little more info is required. Are needing 2D or 3D resources? (yes, I know this is the 3D chat thread, but posts do get mis-filed.) Is the shape under the robot a sphere or a diamond?

If 3D objects are needed, it is quite possible you will want to animate the eyes. Should I include a separate 3D model for the eyes so you can place different textures there? [ie Look left, look right, Xs for eyes, etc.] Should the diamond/sphere under the robot be a separate model so you can swap shapes and colors around?

Where would you like the origin (the 0,0,0 point) of the models to be? If they are always travelling on a flat floor, putting 0,0,0 at the feet might be good. If they need to pivot on all three axis, then placing the 0,0,0 point near the center of mass would be better.
--
TAZ


I also believe in helping folks to help themselves. Have you ever tried DoGA? It would be fairly easy to make these critters in DoGA.

http://www.doga.co.jp/english

Quote: "Oh and please make em animated so they hover moving up and down."


Is that really needed? You can use the SIN function to easily create a hover bobble effect. And, by doing that via code you have more control over the action. Image if the critters got knocked over or were climbing a slope. A canned animation would not be as good as a programmatic solution.

Odin The Great
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Posted: 4th Mar 2004 20:13 Edited at: 4th Mar 2004 20:23
Yes, I want it to be 3d. As for the robot that is a lil sphere..

Quote: "If 3D objects are needed, it is quite possible you will want to animate the eyes. Should I include a separate 3D model for the eyes so you can place different textures there? [ie Look left, look right, Xs for eyes, etc.] Should the diamond/sphere under the robot be a separate model so you can swap shapes and colors around?"


Make a seperate 3d model for the eyes. An no, dont include one for the sphere underneath the robot.

Quote: "Is that really needed? You can use the SIN function to easily create a hover bobble effect. And, by doing that via code you have more control over the action. Image if the critters got knocked over or were climbing a slope. A canned animation would not be as good as a programmatic solution."


I didn't know about the SIN function so no it is not needed now. Can you make a animation of the green guy (bob) spinning in circles with his hands in the air, and at the same time have him shrink to where you can't see em? (Death animation)

(And I have tryed using 3d apps, I just don't do to good with 3d although I could try that link..)

Odin The Great
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Posted: 4th Mar 2004 20:31 Edited at: 4th Mar 2004 20:43
Wow this program is really neat! Thanks for the link, I can use this alot I dont need this request to be carried out anymore.

*Edit* You cant use these file types in darkBASIC :/

zircher
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Location: Oklahoma
Posted: 4th Mar 2004 20:46 Edited at: 4th Mar 2004 20:55
Quote: "*Edit* You cant use these file types in darkBASIC"


You can't use MAX files in DB either. That doesn't make 3D Studio Max a piece of junk. You need to learn how to export your work in the right formats.

Try the file > export > Direct3D menu option to create .X models for Dark Basic. Would I steer you wrong?
--
TAZ (your neighborhood DoGA Guru)

Tip: When you get to L2 and L3, not only will they export your .X geometry, they'll also export your textures. Put the texture files and the .X files in the same directory when you want to load them into DB.

If you have and DoGA related questions, feel free to ask me here, on the DoGA BBS, or via e-mail. I prefer to answer in a forum or BBS so that others might be able to learn as well.

Odin The Great
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Posted: 4th Mar 2004 21:34
Got it, thanks for the help!

John H
Retired Moderator
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Location: Burlington, VT
Posted: 4th Mar 2004 22:11
Quote: "Can you make a animation of the green guy (bob) spinning in circles with his hands in the air, and at the same time have him shrink to where you can't see em? (Death animation)"


One again easily done in DB
Yrotate Limb and Scale Object should help you out.


We need help! Email us! [email protected]
zircher
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Posted: 5th Mar 2004 00:17
Given the RayMan-ish nature of your characters, I can see each part being a separate model that you control via code. That way you can do your own effects such as launching hands, having the hands bounce about and responding to inertia, having the eyes pop out in from the body, or have the body spin about or roll due to damage or sharps turns.
--
TAZ

LordoFire
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Joined: 14th Feb 2004
Location: United States
Posted: 7th Mar 2004 20:32
hey odin the great, do you play valheru or somthing? Because odin is the god on that game.

When it comes to programing, I'm on fire!
SRBrickman
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Posted: 7th Mar 2004 20:45
Odin was a viking god, not some made up thing.

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