Yeah that sucks dosnt it i got a geforce 4 MX440 SE with dual VGA if i get a new gfx card it'll have to have dual vga =P
everything D3D will support from AIDA 32
DirectDraw Device Properties
DirectDraw Driver Name display
DirectDraw Driver Description Primary Display Driver
Hardware Driver nv4_disp.dll
Hardware Description NVIDIA GeForce4 MX 440
Direct3D Device Properties
Available Local Video Memory 57152 KB
Available Non-Local Video Memory (AGP) 260095 KB
Rendering Bit Depths 16, 32
Z-Buffer Bit Depths 16, 24
Min Texture Size 1 x 1
Max Texture Size 2048 x 2048
Vertex Shader Version Not Supported
Pixel Shader Version Not Supported
Direct3D Device Features
Additive Texture Blending Supported
AGP Texturing Supported
Anisotropic Filtering Supported
Bilinear Filtering Supported
Cubic Environment Mapping Supported
Cubic Filtering Not Supported
Decal-Alpha Texture Blending Supported
Decal Texture Blending Supported
Directional Lights Not Supported
DirectX Texture Compression Supported
DirectX Volumetric Texture Compression Not Supported
Dithering Supported
Dot3 Texture Blending Supported
Dynamic Textures Supported
Edge Antialiasing Not Supported
Environmental Bump Mapping Not Supported
Environmental Bump Mapping + Luminance Not Supported
Factor Alpha Blending Supported
Geometric Hidden-Surface Removal Not Supported
Guard Band Supported
Hardware Scene Rasterization Supported
Hardware Transform & Lighting Supported
Legacy Depth Bias Supported
Mipmap LOD Bias Adjustments Supported
Mipmapped Cube Textures Supported
Mipmapped Volume Textures Not Supported
Modulate-Alpha Texture Blending Supported
Modulate Texture Blending Supported
Non-Square Textures Supported
N-Patches Not Supported
Perspective Texture Correction Supported
Point Lights Not Supported
Point Sampling Supported
Projective Textures Supported
Quintic Bezier Curves & B-Splines Not Supported
Range-Based Fog Supported
Rectangular & Triangular Patches Not Supported
Rendering In Windowed Mode Supported
Scissor Test Supported
Slope-Scale Based Depth Bias Not Supported
Specular Flat Shading Supported
Specular Gouraud Shading Supported
Specular Phong Shading Not Supported
Spherical Mapping Not Supported
Spot Lights Not Supported
Stencil Buffers Supported
Sub-Pixel Accuracy Supported
Table Fog Supported
Texture Alpha Blending Supported
Texture Clamping Supported
Texture Mirroring Supported
Texture Transparency Supported
Texture Wrapping Supported
Triangle Culling Not Supported
Trilinear Filtering Supported
Two-Sided Stencil Test Not Supported
Vertex Alpha Blending Supported
Vertex Fog Supported
Vertex Tweening Not Supported
Volume Textures Not Supported
W-Based Fog Supported
W-Buffering Supported
Z-Based Fog Supported
Z-Bias Supported
Z-Test Not Supported
The search continues.
Current project - A space game