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DarkBASIC Professional Discussion / What graphic cards work with FX shaders

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ZioNz
21
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Joined: 4th Sep 2003
Location:
Posted: 5th Mar 2004 12:07
hello, i have a gforce4 mx440, i think my card doesn't support shaders becouse i was able to load some in dbp but its like it didn't modified the object.

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Goldeneye Nemesis
22
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Posted: 5th Mar 2004 12:30
Yea I had exactly the same problem, thought my GeForce 4 mx440 would support shaders but it didnt. I got a 256mb 5600FX for £50 and now everything works so I think you need an FX card to take full advantage of the shaders.
ZioNz
21
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Joined: 4th Sep 2003
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Posted: 5th Mar 2004 12:36
I was suspecting that, i will get a FX 5200 128mb, i suppose it will support all the effects. Thanks for the reply.

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BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Mar 2004 13:31
Quote: "Yea I had exactly the same problem, thought my GeForce 4 mx440 would support shaders but it didnt. I got a 256mb 5600FX for £50 and now everything works so I think you need an FX card to take full advantage of the shaders."


Where did you find that for that price?

I just ordered an FX5200 for £43, for exactly the same reasons. It supports pixel and vertex shaders 2.0, and is DirectX 9 compatible.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 5th Mar 2004 16:24
Geforce 4MX DOES NOT support shaders !!!
you need Geforce 3TI / 4TI or newer or,
Ati Radeon 8500 or newer
to use shaders.

UnderLord
21
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Joined: 2nd Aug 2003
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Posted: 5th Mar 2004 16:50
Yeah that sucks dosnt it i got a geforce 4 MX440 SE with dual VGA if i get a new gfx card it'll have to have dual vga =P

everything D3D will support from AIDA 32

DirectDraw Device Properties
DirectDraw Driver Name display
DirectDraw Driver Description Primary Display Driver
Hardware Driver nv4_disp.dll
Hardware Description NVIDIA GeForce4 MX 440

Direct3D Device Properties
Available Local Video Memory 57152 KB
Available Non-Local Video Memory (AGP) 260095 KB
Rendering Bit Depths 16, 32
Z-Buffer Bit Depths 16, 24
Min Texture Size 1 x 1
Max Texture Size 2048 x 2048
Vertex Shader Version Not Supported
Pixel Shader Version Not Supported

Direct3D Device Features
Additive Texture Blending Supported
AGP Texturing Supported
Anisotropic Filtering Supported
Bilinear Filtering Supported
Cubic Environment Mapping Supported
Cubic Filtering Not Supported
Decal-Alpha Texture Blending Supported
Decal Texture Blending Supported
Directional Lights Not Supported
DirectX Texture Compression Supported
DirectX Volumetric Texture Compression Not Supported
Dithering Supported
Dot3 Texture Blending Supported
Dynamic Textures Supported
Edge Antialiasing Not Supported
Environmental Bump Mapping Not Supported
Environmental Bump Mapping + Luminance Not Supported
Factor Alpha Blending Supported
Geometric Hidden-Surface Removal Not Supported
Guard Band Supported
Hardware Scene Rasterization Supported
Hardware Transform & Lighting Supported
Legacy Depth Bias Supported
Mipmap LOD Bias Adjustments Supported
Mipmapped Cube Textures Supported
Mipmapped Volume Textures Not Supported
Modulate-Alpha Texture Blending Supported
Modulate Texture Blending Supported
Non-Square Textures Supported
N-Patches Not Supported
Perspective Texture Correction Supported
Point Lights Not Supported
Point Sampling Supported
Projective Textures Supported
Quintic Bezier Curves & B-Splines Not Supported
Range-Based Fog Supported
Rectangular & Triangular Patches Not Supported
Rendering In Windowed Mode Supported
Scissor Test Supported
Slope-Scale Based Depth Bias Not Supported
Specular Flat Shading Supported
Specular Gouraud Shading Supported
Specular Phong Shading Not Supported
Spherical Mapping Not Supported
Spot Lights Not Supported
Stencil Buffers Supported
Sub-Pixel Accuracy Supported
Table Fog Supported
Texture Alpha Blending Supported
Texture Clamping Supported
Texture Mirroring Supported
Texture Transparency Supported
Texture Wrapping Supported
Triangle Culling Not Supported
Trilinear Filtering Supported
Two-Sided Stencil Test Not Supported
Vertex Alpha Blending Supported
Vertex Fog Supported
Vertex Tweening Not Supported
Volume Textures Not Supported
W-Based Fog Supported
W-Buffering Supported
Z-Based Fog Supported
Z-Bias Supported
Z-Test Not Supported

The search continues.

Current project - A space game
BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Mar 2004 16:54
Quote: "you need Geforce 3TI / 4TI or newer "


how does that relate to the 5200 card? The specification says it supports them, so I guess it's a 3TI/4TI???

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Mentor
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 5th Mar 2004 20:38
nope! it isn`t, the TI cards are the older GeForce technology that had the early shader systems, the FX cards are the newer and faster tech with fancier shader systems, the FX5200 Ultra is performance wise about the same as the 3TI, but with better shaders, the top of the range cards run at high clock speeds and need special configurations and heatsinks/fans to allow cooling (surely you`ve heard jokes about the top of the range FX cards needing a leafblower to keep cool?? )


Mentor.

1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, 2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Darclyte
21
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Joined: 13th Jun 2003
Location: Cydonia, Mars
Posted: 5th Mar 2004 21:54
Had much the same problem with my old GeForce MX 420.

Just splashed out on a nice Radeon 9600XT, Shaders, Fur, Bumpmaps, Soft shadows and eats DBPro for breakfast.

Yummy!

I've been an evil frikkin' doctor for 30 frikkin' years, OK!
BatVink
Moderator
22
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Mar 2004 22:00
So when my new card arrives...has anyone got a DB Pro tech demo I can run to see what it's capable of?

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
DrakeX
22
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Joined: 26th Aug 2002
Location:
Posted: 5th Mar 2004 23:10
mmm, i love my radeon 9500.

also, on some older cards, they may support shaders, but limitedly - they might not support the new ps2.0 and vs2.0 standards that came with DX9.

athlon xp 2000+ | radeon 9500 pro 128mb | 512MB DDR | winXP pro | DBP 5.1b | B3D 1.85 | VC++ 6
predicted DBP P6 release date: March 28, 2004
DBP has made me bitter.
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 5th Mar 2004 23:35
Quote: "So when my new card arrives...has anyone got a DB Pro tech demo I can run to see what it's capable of?"


Try the showcase tech demos.

http://darkbasicpro.thegamecreators.com/?m=showcase&i=13
--
TAZ

DMXtra
22
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Joined: 28th Aug 2002
Location: United States
Posted: 6th Mar 2004 00:25
yeah Nvidia was on drugs when they put out the Geforce 4MX.

All the other Geforce 3 and 4 cards support 1.0 shaders at least and I think 1.1 as well as ATI's Radeon 8500.

Geforce FX and Radeon 9500+ support the latest shaders

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.
Dave J
Retired Moderator
22
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 6th Mar 2004 02:12
Quote: "Geforce 4MX DOES NOT support shaders !!!
you need Geforce 3TI / 4TI or newer or,
Ati Radeon 8500 or newer
to use shaders."


That's not entirely accurate. That's only for the latest PS and VS shaders. My Radeon 7000 supports VS 1.1 but not PS so I can still do a few funky effects.


"Computers are useless they can only give you answers."
brittd99
22
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Joined: 16th Sep 2002
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Posted: 6th Mar 2004 03:53
I have a Radeon 7500 laptop video card and is supports shader 1.1 also. You have to remember that the Gefore2mx & Geforce4mx are both based of DX7.1 version of the chip. Basically the 4MX got a faster GPU and Faster Memomry access, however had no where near the features of the 3ti or 4ti Geforce cards. The 3ti is DX 8.0 and the Geforcer4ti had DX8.1 hardware compatibility. Meaning they both has basic shader support.

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