I think you're right about the buildings Van B, but that will all be sorted when I sort out the BSP levelling (waiting on U6), but for now this test level will do.
Well, another day, another build:
http://www.enigmatekuk.com/SOR4/build3.zip
This one is smaller due to me pruning out all the rubbish. I’ve added enemy placement and control routines - although all you guys will be able to see is the enemy placement and health bars etc...
Here's a screenshot to show you the stage this is at:
Next on the To-do list is to finish modelling all the destructible objects (phone box, road block etc) then that part of the game is out of the way. Then I'll have to make a few move animations for axel and the enemies (due to lack of a character modeller), and then work on the AI, then it might resemble a scrolling beat-em-up.
I was thinking, and have a couple of questions for you:
1) What were your favourite streets of rage characters?
2) Should I limit the x-scroll e.g. once you move right, you can’t move left again like in the original.
If you have any suggestions / ideas / questions then let me know.
I'm off now cos I’m rather drunk. do : andy#=andy#+wine# : loop
Hope you like the build.