At the beginning of your code, make some ghosted plains and texture and hide them.
In your code, whenever there is a bullet active, place one of your textured plains at its position and shows it every tenth of a second or so.
Make a subroutine in your code that goes through a for next loop and checks if any of the flames plains are showing. Also have an array to keep track of the time that each flame is shows. Set that array equal to the timer() when the plain is positioned at the bullet and shown. In the for next loop, if timer()-the starting time of the plain > 1000 then hide the plain.
That was in words. You should be able to convert that to code, sorry if it was confusing at all. Just ask if you need anything else.
Xander Moser of Bolt Software
Firewall: Your Computer's First Defense - Real Time Strategy game
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