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Newcomers DBPro Corner / walls and guns

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redeye
21
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Joined: 30th Oct 2003
Location:
Posted: 7th Mar 2004 18:56
i just would like to know if any one knows how to get a realistic gun any but not the cylinder and could some one plz tell me how to put walls around the matrix thanx

im new to games creation so plz help if you can
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th Mar 2004 20:44 Edited at: 7th Mar 2004 20:45
Walls can be just plains, textured. The "right" way to do things is to create a skybox - a cube, textured on the inside with your scenery. The skybox is always centred on the camera so that you never reach it.

guns - I don't know, they're nasty things...nothing but trouble.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 8th Mar 2004 00:57
If you have the Christmas Darkmatter demo package from a couple newsletters back there is an AK47 model in there you could use if you want something more realistic. Otherwise you'll have to model it yourself or get Darkmatter.

Crazy Donut Productions
Current Project: KillZone
redeye
21
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Joined: 30th Oct 2003
Location:
Posted: 8th Mar 2004 09:11
i have the full dark matter how do u put the modle in the game

im new to games creation so plz help if you can
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Mar 2004 13:11
Quote: "how do u put the modle in the game"


I think you need to step back and start smaller, based on this question. Try out the tutorials on the site, they are well documented and cover all of the aspects you need to consider before starting a game.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
redeye
21
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Joined: 30th Oct 2003
Location:
Posted: 8th Mar 2004 20:46
i know how to make a fps i just want to know how replace the cylinder gun from the turorials with a better looking gun from dark matter

im new to games creation so plz help if you can
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 8th Mar 2004 21:03
use the load object command to load the object, then you can move and scale it to what you want with the standard object commands (see the help file), then when you have it where you want it then just lock it to the screen, eg

load object "models\guns\bfg9k",1
position object 1,halfway_across_the_view,just_under_the_camera,just_in_front
rotate object left 1,angle_that_makes_it_face_away_from_me
lock object on 1

that should help, cheers.

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Dark Serpent
20
Years of Service
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Joined: 24th Feb 2004
Location: U.S.A.
Posted: 24th Mar 2004 06:33
Go to www.3Dcafe.com

I'm such a
himynameisali
21
Years of Service
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 24th Mar 2004 09:28
Permit me to solve the mystery!

try this code, I'm making an FPS game at the moment and it's called strikedown: operation zero. and I put a DarkMATTER Mp5 in the bottom right hand corner of the screen, you're lucky! I'm giving YOU a source of the game:

(NOTE: IT'LL ONLY WORK WITH A MATRIX)

load object "H-MP5-Static.3ds",1
yrotate object 1,0
fix object pivot 1
scale object 1,4500,4500,4500
position object 1,9,-9,14
lock object on 1

If you say you have DarkMATTER, add H-MP5-Static.3ds to your game folder!


ali - nukesoft



( KA-BOOM! ) Nukesoft Interactive
redeye
21
Years of Service
User Offline
Joined: 30th Oct 2003
Location:
Posted: 7th Apr 2004 12:58
i have dark matter thanx nukesoft im very grate full

im new to games creation so plz help if you can

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