@GuruSY
This might be your birthday! As you and Red_Eye both asked for the ability to pitch the camera up and down, I've revised my code to include that. For good measure I've also included some code to spin the camera's lens and also you can now move the camera up and down on the Y axis. So basically it now does everything anybody could ever ask for in an isometric style game.
I've also significantly expanded the rem statements - I hope you find that helpful.
I'll put the code into the code snippets board and into the codebase.
Two remaining issues:
1. the first time you use the pitch or roll keys the camera will "jump". This is a known DBPro bug I'm afraid - first reported by Spooky. Lee says he will fix it in U6
2. if the mouse cursor is "above" plane of the matrix then the red cube will vanish into infinity. If you want to stop this just include some if statements around the position object 2 command in the function so that object 2 will
not be positioned if the X and Z values are greater than the size of the matrix (-500 to +500)
@Zircher
Thanks! Moreover, its odd you should mention this because I was discussing just the same issue with a big brown Grizzly friend of mine the other day. He's not so used to humans as I am. In fact, you might say he's not really as cultured. He was saying to me that being around humans must be great because if you get angry you can claw them and if you get hungry you can just kill one and consume it.
I had to explain to the chap that this kind of behaviour is considered distinctly anti-social by humans. It'd put a significant dent in one's social life. Besides, I prefer jam sandwiches and lunch hampers.
@Codemaster
I would if I could but I only have DBPro. I don't have DBC. My code is heavily commented so it should be very straightforward for one of the DBC whizzes to convert it. I'd suggest you put a post into the DBC forums with a link to this thread asking someone to put together a conversion for you. JessT may be your man for this - he's that forum's chief Saint.
And, with that, my work here is done. I'm off to continue learning 3d Canvas Pro.
Philip
What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home