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2D All the way! / Rotating 2D sprite

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bunghole
21
Years of Service
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Joined: 10th Feb 2004
Location: Finland
Posted: 10th Mar 2004 09:05
I'm using DBC, so if I understood right, it doesn't have the command 'rotate sprite'.
Is it really too slow if I search the sprite for pixelcolors and then put them go the used angle and full the holes that then exist?
It sure is slow. Need sprite to turn all 360 degrees and not 90 degrees at one step...
Is there a command in DARKbasic Classic to use rotate?
Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 10th Mar 2004 10:58
You could draw half of the sprites at different angles, then flip them to get all of the other angles. Or you could just draw 16 sprites in a rotation animation.

bunghole
21
Years of Service
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Joined: 10th Feb 2004
Location: Finland
Posted: 10th Mar 2004 11:06
What program should you suggest? I mean when you do the 16 different pictures? Can I do it with Animation Shop or what?
Code Stealer
21
Years of Service
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Joined: 12th Feb 2004
Location:
Posted: 10th Mar 2004 11:26
Most decent paint programs let you rotate your image. Some even let you batch process stuff, so you could feasably have 90 images

GIve me more power!
comando 300
21
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Joined: 23rd Nov 2003
Location:
Posted: 11th Mar 2004 05:12
Paint Shop Pro 8, it's really good!!!!!!!!!

http://www.jasc.com

CURRENT PROJECT: RETRO PAC-MAN
KC27
21
Years of Service
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Joined: 18th Mar 2004
Location:
Posted: 18th Mar 2004 22:19
Paint Shop is good for the money, I'd get that, and then I'f buy DBP, as it is much faster.

Subdivision of LSGaming

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