This is kind of interesting... I have NO problem making mesh-deformed models that animate fine in DBPro...
today I went to try and make an "old-school" limb-based model in Milkshape and ran into a problem/something I don't know how to do.
I made the model up of several different groups, one for each limb. if I export using the DX 8.0 exporter, the model loads fine, and I can use the rotate limb commands to rotate the individual groups. the problem is that all of the limbs rotate around the object origin.
I want each limb to have it's own pivot point... does anyone know how to do this in Milkshape? I know how to make bones, and how to assign vertices to bones, but that's for making mesh-deformed models...
Any help?
Go Go Gadget DBPRO!
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