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2D All the way! / The basics of map makers?

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Jadelion
22
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Joined: 14th Jan 2003
Location:
Posted: 11th Mar 2004 09:46
This being the 2d fourm, we see a lot of tile editors and map makers. While some are good, a lot have problems, and some don't even work. Now it seems to me that all map makers, at least all 2d map makers should share a lot of info, and since every one here probably needs one, has one, or is making one, it might be helpful to all of us to go over how to go about making a map maker.

...that move was indeed...Bold.
Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 11th Mar 2004 10:58
A map editor works by picking up a tile which has been assigned a number, the tile is then locked to an invisible grid, then you place the tile where you want it to be in your game, and the tile number, and map position(X,Y) is stored in an array. The array numbers is incremented, and you start all over again. Some array numbers are also collision, you can decide which numbers to collide with. At the end, you save the array as a sequencial file of numbers. That would build your picture from numbers.

PowerFang
21
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Joined: 6th Feb 2004
Location: Australia (But currently in the USA)
Posted: 12th Mar 2004 13:38
Map editors can be very powerful. I personally have one for my Rpg game that can do alot of things. The key though it making the game worl interact with the map editor. To have a truely powerful and useful map editor i believe you need to make it yourself.

Like my map editor churns out about 7 files that are all used in the game. You need the code in your gameworld as to how to convert those numbers into useful information.
Tapewormz
22
Years of Service
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 17th Mar 2004 05:04
One big parsing routine.

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