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Newcomers DBPro Corner / Need help on gathering resources for a game.

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Lupin the 3rd
21
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Joined: 28th Sep 2003
Location:
Posted: 11th Mar 2004 19:12
Hi. I am getting ready to design a video with darkbasic(not db pro). I've plotted out the game on paper, and I've decided to make a 2d, fighting game similar to street fighter, or SNK. I just bought darkbasic, and I would like for someone to help me with making the game. If you can help me, by posting what i need to know about programming the game, or tutorials, I would appreciate it. I think I have the right equipment to make the game. I have art supplies, a team, a computer, darkbasic, music components, photoshop, and a scanner.

Lupin the 3rd
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 11th Mar 2004 19:50
It looks like you have the hardware and software in place. The tricky part is gaining the skills that you'll need. For the non-programming tools, you'll need to check with your team or the home pages for the appropriate products. For programming, you best bet is to hit the help files and examples. A lot of DB learning will require you to pull yourself up by the bootstraps. Sure, you can post questions to the forum, but digging in and teaching yourself the fundamentals is the first step.
--
TAZ

Lupin the 3rd
21
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Joined: 28th Sep 2003
Location:
Posted: 11th Mar 2004 20:03
I've drawn all of the backgrounds,characters, and menus on paper. I just need to know what should i to program this game. I can devote 2 months in making game. What should I do?

Lupin the 3rd
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 11th Mar 2004 21:24 Edited at: 11th Mar 2004 21:35
Read the manual, follow the examples, understand the syntax of the language. Eventually, you have to get to the point where you can visualize a small problem and solve it using the language. All programs are just a collection of small solutions.

How do I print to the screen? How do I make a plain(plane)? How do I load an image file? Studying the language will give you the knowledge to answer these questions. That's what programming is all about, in any language.

When you get to that point, you can then start thinking: How will I load and display these resources? How will I organize them? What input do I need to capture from the user and how will I write logic that will affect the game components?

Is that two months full time or two months part time after work/school? If the latter, you're not going to make it. It takes time to learn a language and mentally organize the syntax to create logical solutions. It's not impossible, but it is a skill that must be learned.
--
TAZ

Culture tip: When you see someone type "gimmie da codez" what they are really saying is that there is no cheat code for learning to program.

Programming is like capentry, you have to make the parts and then assemble the parts to make a chair. You then have to spend a lot of time sanding and varnishing to make a nice chair. Programs start as small parts: a menu function, a main loop, file loading, etc. These parts are put together to make a program. After it is up and running, you frequently have to go back and fine tune it to make the program run smoother, add new features, or fix flaws in the design that you did not catch the first time.

Lupin the 3rd
21
Years of Service
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Joined: 28th Sep 2003
Location:
Posted: 12th Mar 2004 03:23
its 6 hours a day. Until April 31, i pretty much understand the code now like the print command and the rem and dim commands. I am going to take the game one step at a time.

Lupin the 3rd

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