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Newcomers DBPro Corner / What can/can't I upload to DarkBasic in terms of 3d models?

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BLink
20
Years of Service
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Joined: 1st Jan 2004
Location: Laptop, wherever that is
Posted: 14th Mar 2004 02:32
I'm using a free program called anim8or, and I can make many models in it, but the only forms of export are 3ds, obj, vtx, c, and an8. The only things I've seen in the tutorials so far are x models, and this program doesn't support that. Can any of these be used in Darkbasic?

www.gameroom.com/blinkcomic
Reaperman
21
Years of Service
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Joined: 9th Sep 2003
Location: Kent, England
Posted: 14th Mar 2004 02:46
3ds can, but you can convert them to X format too. You can use the bundled converter with DarkBasic if you need to.
Maelstrom
20
Years of Service
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Joined: 24th Feb 2004
Location: United Kingdom
Posted: 14th Mar 2004 02:48
Hi
The help on the load object command says you can use X, 3DS, MDL, MD2 or MD3 format. I've tried some 3DS and they just cause my screen to go black. Probably something i'm doing wrong though.
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 14th Mar 2004 06:47 Edited at: 15th Mar 2004 17:43
Not all file exports are created equal nor do all 3D import routines support all the features of a given format. The most stable formats for DBP are the DBO and .X formats follow by 3DS and the various game formats. The parser for 3DS can be notoriously slow as in taking many long seconds to load a model. If you don't have it, the 3DCONV.EXE program is a handy and free tool to convert 3DS files into .X format. In the program announcement section, you can find a DBO convertor.
--
TAZ

DARKGuy
20
Years of Service
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Joined: 28th Nov 2003
Location:
Posted: 15th Mar 2004 15:29
hmmmmm I can do a 3DS to X converter.......anyway DB loads 3DS (it takes some time) and X (it loads faster)

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