Yeah I know this but I want a sphere I want to see if it is possible and if it works , after all MojoWorld Editor has proven that you can LOD it from a spatial point of view, check their website and download the demo zircher, also I think if you can have a big enough sphere and scale down the models small enough I think it could lead to a lot more freer and interesting games, especially the game I whish to do which would have space and atmospeheric flight plus ground vehicle combat all in the first person,
For Example you could set up lots of bases on one planet or moon and have a main base and the A.I in the single player offline or human player enemy online could attack your bases simutaniusly, a. you could still set a base of operations secretly on another side of the planet and build up your forces from there, asit is you would need loads of cutscens and tricks to do that but I wish to give gamers an actual experience of doing this in real time.
Plus I want my game to be one of the first to be able to have actual planets in a game, I know of another game which will be using Mojoworld Editor 's planets and wit will be out this year, it will be a MMPORG and if you check out the MojoWorld Editor site you will find out more details of the game as it has links to it.
I have had this idea though for a long time and it would be good to have that I think, saves having to work out "edge of the world" barriers after all, in the real world there are no edges and believe that the world was flat went out even in the time it was it.
So why should cyberworlds be flat?