Me and a friend are trying to make a simple 3D game. I have completed my model and have exported it to .x, when he loads it into the game engine all the UV tiling for the textures are reset back to 1 x 1, even though I set it in 3d studio as 4 x 4.
Is this a programming issue? modeling issue? or exporter issue?
I am using Panda .x exporter plugin for 3DS MAX
the game engine is a custom DX9/D3D platform, Only basic model viewing is available for now.
Here are some pics/screenshots of what is happening (first image is the rendered .jpg from 3DS and second is a screenshot of the model in the engine):