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3 Dimensional Chat / NEWBIE LOOKING BEST PROGRAM TO MAKE PLANETS

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ALPHA ZERO PRODUCTIONS
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Posted: 15th Mar 2004 05:15 Edited at: 15th Mar 2004 23:16
I am looking for a program to make planets.If possible can u make me a model that from far away it looks like a normal planet but the closer u get the more detail u see like buildings, spaceships moving around,people moving around and stuff..........and i want it it to be usable by dark basic
Mucky Muck Ninja
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Posted: 15th Mar 2004 05:47
so basically you're asking for someone to make a planet that has cities all over its surface? With animated people and ships moving around on it? That is quite a lot of work.
However, almost every 3d modeller can make a sphere which will look like a planet.
My personal favorite is anim8or at www.anim8or.com
It is free and works very well.
You can also get Strata 3d base which is free if you can find it floating around somewhere.

Am I an Idiot...or is everyone else just really smart?
ALPHA ZERO PRODUCTIONS
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Posted: 15th Mar 2004 05:52
thanks
zircher
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Posted: 15th Mar 2004 07:23 Edited at: 15th Mar 2004 07:24
Also, search the web for fractal planet generators. Some like frac planet dump their data in pre-distorted 2:1 ratio bitmaps that are perfect for wrapping around a sphere that have been cylindrically UV mapped.

Here are some examples that I did:
http://www.geocities.com/tzircher/tcom_gallery.htm
--
TAZ

Philip
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Location: United Kingdom
Posted: 15th Mar 2004 07:28
Zircher, thats a really good tip. I've been looking for a programme that can generate planetary textures for a while, with no success.

I've just done a websearch for "frac planet" but Altavista has not returned anything. Please could you post the http to "frac planet"'s website?

Thanks!

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
zircher
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Posted: 15th Mar 2004 18:35 Edited at: 15th Mar 2004 18:37
Well foo! The site that I was thinking about is no longer on the web. Fortunately, I did save the binaries and C source code. Let me zip them as well as some DoGA tutorial files and I'll post them on the web for you all. [pause]

OK, try this URL.

http://www.fire-on-the-suns.com/fractal_planet.zip

For those that are curious, the Fire on the Suns web site is the new home page for some PBEM and paper wargames that my friends and I have created.

There are no DBP computer games there. But, it will be the future home for the FOTS: A Blaze of Glory game that I'm designing. Look for an ABOG design page and blog sometime in the future.
--
TAZ

ALPHA ZERO PRODUCTIONS
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Posted: 15th Mar 2004 23:20
now I am looking for a program to make planets.If possible can u make me a model that from far away it looks like a normal planet but the closer u get the more detail u see like buildings, spaceships moving around,people moving around and stuff..........and i want it it to be usable by dark basic
zircher
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Posted: 15th Mar 2004 23:24 Edited at: 15th Mar 2004 23:32
No. I kind of answered this question in another thread. You have to create a programmatic solution where you swap out models as you get closer and closer to the surface. Basic 3D geometry is NOT fractal based with infinite levels of zooming in. You have to prepare in advance successive textures and models and swap them out as you reach each transition point.
--
TAZ

SteveK
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Location: US
Posted: 15th Mar 2004 23:31
ha. you want someone else to do all that work for you. I think you should figure it out, it'll make you better. Just have multiple objects that vari in detail as you get closer it dynamicaly switches the models.?

I am the great cornholio. Take me to your TP!
ALPHA ZERO PRODUCTIONS
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Posted: 16th Mar 2004 00:16
what......................i am new to DB
comando 300
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Posted: 16th Mar 2004 00:49
easy if you want to make a planet. Make a sphere and texture it with a planet surface.And for that you don't need a 3D modeller,just use make object sphere command and texture object command.

CURRENT PROJECT: RETRO PAC-MAN
Enter To http://www.angelfire.com/falcon/comando300
ALPHA ZERO PRODUCTIONS
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Posted: 16th Mar 2004 03:31
how do i do that????
walaber
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Posted: 16th Mar 2004 04:53
you can't just make an object that gets more detailed the closer you get. you can make seperate objects for everything (the planet istelf, groups of buildings, spaceships), and show/hide them based on how far away the camera is.

if that doesn't make sense, no offense - you need to slow down, and try something a little simpler!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Philip
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Posted: 16th Mar 2004 16:49
What Alpha Zero is getting close to asking is code for a procedural planet creator. Procedural planet creation is super double tough. Thats why most games or programmes use cheats (such as having a cloud bank which causes the programme to dynamically change the terrain/scene once you emerge from the "cloud"). There have been length threads about this on alt.fan.elite. Go and read them if you want to learn more. But I warn you: I fear you need a Masters degree in mathematics to write a procedural planet generator.

Better to go with the texture a sphere object.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Philip
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Posted: 16th Mar 2004 16:49
Or, like me, cheat and take a copy of Zircher's programme (thanks Zircher btw).

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
zircher
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Posted: 16th Mar 2004 18:14
To give credit where it is due, I'm not the author of Frac Planet. I think Mark Santesson is. I just saved it from the bit bucket when his site disappeared.
--
TAZ

Philip
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Posted: 17th Mar 2004 14:26
Even so, thank you.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Dostej
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Location: Switzerland
Posted: 17th Mar 2004 16:35
There is a comercial photoshop / PSP filter from flaming pear
(www. flamingpear.com) called 'lunar cell'
[href]http://www.flamingpear.com/lunarcell.html[href]

that can render panet surfaces. It can create also hightmaps, textures etc.
It cost in combination with solar cell and glitterato $40.

There is also a demo available. Seems quite useful for me

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
ALPHA ZERO PRODUCTIONS
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Posted: 18th Mar 2004 03:45
does it make x files ??????
zircher
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Posted: 18th Mar 2004 20:00 Edited at: 18th Mar 2004 20:10
It creates bitmaps that can be used as textures on spheres. I included some DoGA L3 files with it. Download DoGA L3 (it's free), load the planet model, apply the texture, and export the model as a DirectX file (.X format.) If you're new to DoGA, you might want to dowload L2 first and play with it. L3's help files are not all converted to English, but I'm working on it.

There are a dozen programs out there that can make .X spheres. Creating clever textures is much harder.
--
TAZ

DoGA English home page
http://www.doga.co.jp/english

Some DoGA help files, tutorials, and resources
http://zircher.iwarp.com/doga/index.htm

One thing you will find out about game development, there is no silver bullet. You will never find one program that does everything. Besides learning the programming language, you'll need to learn something about 3D tools, 2D graphical editors, file formats, audio formats, audio tools, etc. Sometimes a team member or forum reader can help, but you'll need to get some background knowledge so you communicate and express yourself clearly. Search the web for some game dev glossaries and read up on game dev news sites.

John H
Retired Moderator
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Posted: 19th Mar 2004 03:39


Thats how far you have to move your pinky when making post titles in order to not sound like an idiot


Id go with that planet generator, but it seems like you are jumping into something to hard for you to do since you just started using DB. You might want to start with pong.

RPGamer


We need help! Email us! [email protected]
ALPHA ZERO PRODUCTIONS
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Posted: 19th Mar 2004 04:33
ok
Bitty Rabbit
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Posted: 19th Mar 2004 17:11
o.O? Monkey?
I will create a ship for you for free but i dont know if DARKBasic can handle it. I use Wings 3D for DARKBasic and now that i have DARKBasic Professional i use 3D Studio Max 6. If you like i'll help you with your DARKBasic stuff.
Bitty Rabbit
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Posted: 19th Mar 2004 17:15
Oh Anyone want me to help them with there 3D modeling needs just e-mail me at [email protected]
I have lots of time and i'll do it for free as long as you give me credit for the models.
Programs I use:
3D Studio Max 6
Adobe photoshop 7.0
Adobe Premiere Professional
Bryce 5
and some other exspensive crap...
zircher
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Location: Oklahoma
Posted: 23rd Mar 2004 17:07
While Philip is in transit, I'll toss out this URL which talks about procedural planets...

http://www.gamedev.net/reference/programming/features/procplanet1/
--
TAZ

Cyberflame
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Posted: 23rd Mar 2004 23:42
Maddox!!!!!!!! Is very much the man.

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
kidsa
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Location: MA,usa
Posted: 28th Mar 2004 20:02
lol RPGamer
ALPHA ZERO PRODUCTIONS
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Posted: 24th Apr 2004 03:07
hey u can use doga-L3

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