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3 Dimensional Chat / .WAD how to make?

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Cyberflame
21
Years of Service
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 15th Mar 2004 19:36
How do I make a .wad file. I found a realy nice terrain maker. (google for nems's tools) I need to make a .wad file for it tho.

quad 10k terrahert cpu| 9k^9k terrabyte(tb) hd|stolen military graphics card capable of rendering all of the pixar movies in 5 secs|999^9k tb of ram

15in monitor with 13in veiwable screen
Darclyte
22
Years of Service
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Joined: 13th Jun 2003
Location: Cydonia, Mars
Posted: 16th Mar 2004 01:19
You need a program called Wally get it here:

http://www.telefragged.com/wally/



I've been an evil frikkin' doctor for 30 frikkin' years, OK!
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 17th Mar 2004 18:16
that is a nice texture making app

quad 10k terrahert cpu| 9k^9k terrabyte(tb) hd|stolen military graphics card capable of rendering all of the pixar movies in 5 secs|999^9k tb of ram

15in monitor with 13in veiwable screen
Darclyte
22
Years of Service
User Offline
Joined: 13th Jun 2003
Location: Cydonia, Mars
Posted: 17th Mar 2004 23:54
Sure is. Now stir in a carefully configured copy of 'Valve hammer' to make your BSP's available from:

http://collective.valve-erc.com/index.php?go=hammer

and a pinch of half life (just buy it, if you don't have it) to test your maps with and you've got a recipe for BSP heaven. As a rule; if it runs correctly in half-life, it'll run in DBPro.

WARNING: DBPro's BSP support is very twitchy at the moment and the scale of BSP maps is tiny, but Update 6 promises to sort BSP out.

Good luck

I've been an evil frikkin' doctor for 30 frikkin' years, OK!
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 18th Mar 2004 01:19
if you have gamespace 1.5 level editor it makes them too.

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