You talking about moving something in a circle or drawing a circle?
Anyway sin and cos work like this - sin(angle)*distance
So if you want to find the component XY coordinates:
x#=cos(angle)*dist#
y#=sin(angle)*dist#
You may need to swap the sin and cos around to get it to work correctly, it depends on how you're using it. Just make sure you don't have both sin or both cos, 'cause that'll just slide diagonally back and forth.
If you want ovals, just play about with the dist# variable.
Just incase you don't know - sin(0)=0 ... cos(0)=1 ... sin(90)=1 ... cos(90)=0
Daih thel phae 'e, clann 'e phaen
Blame it on INSANITY!