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3 Dimensional Chat / Can I show you some models?

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GCEclipse
22
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 18th Mar 2004 00:32
Hi,

I'm pretty new to 3D modelling but I think I'm getting the hang of it now. Anyway, I just wanted to get peoples feedback on a few models I've produced recently. All are rendered in Cinema 4D 6 and not really for use in a game - I made them more for personal enjoyment, but anyway here they are...















G

HyTech Designs Sam
21
Years of Service
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Joined: 20th Nov 2003
Location: Canada
Posted: 18th Mar 2004 00:50
They all look very nice, you're quite good at modelling. What modeller did you use, I know you said they are rendered in Cinema 4D 6 but is that what you modelled then in too?

james1980
22
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Joined: 18th Sep 2002
Location:
Posted: 18th Mar 2004 01:22
looks like primitaves slaped together.
i see very little modeling.
arras
22
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 18th Mar 2004 08:14
Not bad GCEclipse, you realy use lot of primitives, but for somebody who just started modeling its OK.
GCEclipse
22
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 18th Mar 2004 19:42
Thanks, as I say I'm starting out, so don't be too unforgiving of them.

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 18th Mar 2004 19:46
Wow. Period. You may construct everything mainly out of primitives, but you put them together with beauty and style.

Crazy Donut Productions
Current Project: KillZone
comando 300
21
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Joined: 23rd Nov 2003
Location:
Posted: 19th Mar 2004 02:03
I like the silver robot

CURRENT PROJECT: RETRO PAC-MAN
GCEclipse
22
Years of Service
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 19th Mar 2004 02:04
Thanks for all the generally positive feedback.

I'm not sure I see the problem with constructing using primitives - I tended to take them as building blocks, but I do reshape them, perform boolean operations and change the basic structure at the vertex level when needed. I felt it was a little unfair to "looks like primitives slapped together. i see very little modeling" - because surely its how you put them together thats important?

Am I supposed to be constructing models vertex by vertex, or something? I don't understand...

zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 19th Mar 2004 03:21
Some folks do get down to the vert level.

I happen to like Merv, I can see that he's deliberately designed that way. The following robot shows that you're capable of more more complex shapes.
--
TAZ

indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 20th Mar 2004 05:26
GC it really depends on how your going to use them.

If you want a limb based system where each object is a closed mesh or a shape then thats quite fine. It does however add polys and can look dated since its not a mesh deform style.

If you design with meshdef in mind you will save polys and reduce seams or seamlines between bending areas.

the end result of your work is still very valid tho, it looks good.

still tho if its purely just for rendering images theres no harm in either method. sometimes a combination of both is warranted as well.
Im thinking about a cars body and tyres as an example.


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