Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Difference between Rendering and Texuring.

Author
Message
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 18th Mar 2004 09:22
What's the difference between a rendered model and a textured model. Should a completed model be both rendered and textured or one or the other. What I'm also trying to say is what is rendering???
Gir
22
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 18th Mar 2004 13:06
A model is a model, which looks nice if you texture it, else it will be blank(or generally grey). In Max when you render something it does lots of things to your textured model, like add lighting effects, making particles look nice, drawing reflections, and drawing all the mapping detail you may have set up.

Hope that explained it

Pete

I'm makin' a cake...
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 18th Mar 2004 16:21
Rendering is making picture of your model if I simplify. So basicly its making 2D image of your 3D model or better ..displaing your 3D model in 2D environment, like screen or image file...
zircher
22
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Mar 2004 17:48 Edited at: 18th Mar 2004 17:49
Render engines can be real time or not. Real time engines like DirectX and OpenGL are optimized to generate as many frames as possible per second and frequently take advantage of graphics acceleration hardware. Advanced renderers that are not real time perform hardcore calculations for ray tracing, volumetrics, radiosity, caustics, etc. Think of the Final Fantasy cut scenes and the movie. That was not done in real time. All renderers take 3D geometry and material data and create 2D images.

Texturing is the art of putting skin on naked models. Both kinds of rendering use textures. Advanced renderers tend to use basic textures (sometimes with fine detail, but still nothing special is done to them) and rely on the engine to provide detail such as bluring, lighting, shading, and special effects such as bump mapping. Real time renderers can not afford to waste all that time on special effects. So, they tend to use 'cooked' textures that have all the special effects pre-rendered to the texture. When you look at a Quake skin, effects such as highlighting and shadow are already placed there by the texture artist.

That's it a nutshell. Now technology is always advancing and special effects that used to be just in the realm of advanced rendering engines is moving to video card hardware. Even DBP has some of these features, but it is up to DirectX to determine if your graphics card can support them.

You may have heard shaders mentioned. They are a hybrid between textures and rendering. They are literally small programs that allow you to alter the rendering of a scene.
--
TAZ

WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 19th Mar 2004 13:15
Thanx for that.
JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 19th Mar 2004 14:37
Quote: "Real time engines like DirectX and OpenGL "


Actually, DirectX and OpenGL are Application Programming Interfaces. They are a bunch of routines you use to tell your graphics card what to display and how to display that. They are not engines, however.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
zircher
22
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 19th Mar 2004 17:43
Point taken. Engines was an easy out as opposed to explaining APIs and the technology behind them. That level of detail is hidden to most Dark Basic users.
--
TAZ

Login to post a reply

Server time is: 2025-06-28 13:48:57
Your offset time is: 2025-06-28 13:48:57