@VanB
I'm assuming you wouldn't be able to tell it to clip from, say 50000, to 1000000 now could you? Maybe farther.... anyways my system can handle such numbers easily. But that's not really my problem. My problem is I have a system but it has a few bugs. Actually, you may have solved my problem, but I'm afraid of the memory it will require. Simply loading all my objects and then loading the planets will do, but if I have 100 objects and only 20 on the screen, it does seem like a bit of a waste of memory... oh well, I'll try to stick with lower poly counts and see what happens. Changing meshes is a great idea, though.
@Zircher
Sounds great. I've tried something similar in the past but couldn't quite get the algorithm working right. If my next move with the engine fails miserably, though, I may try it again. It's been a while since I tried it last and I like to think I got smarter down the programming road, so maybe if I end up trying it again, I can get it to work right!
@All
For the most part, I think VanB and FLY135 kinda missed the point a bit, but I do admitt my explanation was difficult to understand. I thank everyone for their help!
Current Projects: Game Spawn 85%, mini BSP maker 50%, Height Mapper with many features 75%, Space Tactical (Like BC300AD) 15%.