Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 19th Mar 2004 11:01
Is there any way of applying shaders in Dark Basic?

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
[email protected]
AtomR
22
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Portugal
Posted: 19th Mar 2004 13:02
Not that I know of.

Take care
AtomR
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 20th Mar 2004 21:11
Shaders are normally tools you get in 3d modellers. Look for trueSpace3, that have some shader options.

Crazy Donut Productions
Current Project: KillZone
LReM8888
21
Years of Service
User Offline
Joined: 3rd Sep 2003
Location: The Land of the Fairies
Posted: 22nd Mar 2004 22:14
Make your own, either by making your own rendering engine, or by making a shader that generates a texture to be mapped onto the object/s in question.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 22nd Mar 2004 22:50
And how exactly do I do that?

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
[email protected]
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 24th Mar 2004 06:56
I think a rendering engine would either be a nice clean thing written in C++/Delphi/somethinlikethat or a DB program that allows you to set up various things like lighting and loading and positioning objects. You would then have the shader in a texture file and when the user used the apply shader option you would texture the shader onto the appropriate object.

trueSpace is pretty easy for general texturing purposes, you can just click apply procedural <whatever> shader and it will save the shader in a .dds file, which can be read by DB.

Crazy Donut Productions
Current Project: KillZone
LReM8888
21
Years of Service
User Offline
Joined: 3rd Sep 2003
Location: The Land of the Fairies
Posted: 24th Mar 2004 20:54
it depends on wot the shader does
a 2d cartoon-like one might take a picture of *JUST* the object,
turn it completely bright-blue or something
and just paste the new pic

P4 3.2 GHz (w/HT) 1GB DDRRAM Radeon 9600 256MB + Crappy 2speaker soundcard
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 25th Mar 2004 18:19
how do you make DB read them?

Current Projects: 'Level Editor 3D' and 'Animation Package v2.0'
[email protected]

Login to post a reply

Server time is: 2025-05-31 17:46:54
Your offset time is: 2025-05-31 17:46:54