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3 Dimensional Chat / Rhino 3D opinions.

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WoW is WOW
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Joined: 21st Jun 2003
Location: Australia
Posted: 19th Mar 2004 13:13
What are your experiences comments on Rhino 3D (www.rhino3d.com).
Oh and what is NURBS modelling.
Rpg_Freak.
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th Mar 2004 15:50
It's the only modelling app I enjoy using. Most people disregard it because it's a nurbs modeller, but any model that I do starts off life in Rhino - then get's exported as .3DS for texturing etc.

You should definately try the demo.

It's a fairly technical interface, but technical in the engineering sense, not complicated like Max. If you like 2D CAD programs like Autocad or TurboCAD you'll be right at home. All the tools are laid out logically, you can easily scroll and zoom at any time (like while drawing a polyline for extruding). For instance, if you have an image that you want to trace around (like maybe a gun) - you can do that in Rhino in seconds.

Nurbs are sorta like the 3D equivalent of beziers, so instead of your object being made from polygons, it's a solid shape that you can mould more realistically. Nurbs are great for designers because they can take the shape they have in their heads and basically throw it together in Rhino without worrying about polygons. The Green Goblin from the Spiderman movie was made in Rhino - it's quite a pro package.

Nurbs are not important though - you never used a nurbs object in a game model, you'd convert it to a polygon mesh. I often extrude closed lines into shapes then do all mannor of nurbs operations on them before converting into a mesh for vertice editing.


Van-B


The nature of Monkey was irrepressible!.
zircher
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Location: Oklahoma
Posted: 19th Mar 2004 17:39
Interesting, I've heard of Rhino being used by several 3D modellers that make models for white metal casting. The solid geometry nature of nurbs might have something to do with that.
--
TAZ

Van B
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Posted: 19th Mar 2004 17:48
Yeah, because if you made a model of a cast in Rhino - you could subtract the cast model from a solid cube, and check the results of the cast - and vice versa of course - like make a model then subtract that from a cube, then split the cube in 2 - viola!, instant cast model .


Van-B


The nature of Monkey was irrepressible!.
james1980
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Posted: 19th Mar 2004 18:18 Edited at: 19th Mar 2004 18:24
well you can't texture in rhino, and if you plan on buying it before you do you should try animation master is has a lot more control over what you can do it textures,renders,models in nurbs/splines only,it exports to .3ds,.dxf and has a easy ui and only a few tools and you are not limited at all the bones are easy to rig plus it renders cg movies.and the shader making is at the maya,3dsmax level
biggest plus is that is $300 bucks thats $300 bucks less than rhino
and it a better program its at [href]www.hash.com[/href]

nurbs modeling is hard at first but when you understand the rules
its no problem and it not for game modeling untill you export the model to .3ds,.dxf at the smallest numbers to reduce the polycount
it it works.
WoW is WOW
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Posted: 20th Mar 2004 04:30
Thanx.
Why do gamers use polygon modelling more than NURBS, especially if NURBS is more realistic? Does DarkBASIC support models modeled in NURBS?
walaber
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Location: Los Angeles, CA
Posted: 20th Mar 2004 05:12
NURBS aren't well suited to realtime, because the require more processing power to render.

james1980 - how is the newest version of Animation Master? I used to use it back when it was Playmation, and then Animation Master when it first came out. it was really powerful, but VERY buggy back then.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
indi
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 20th Mar 2004 05:16
I use amapi similar to the way van uses rhino. it has a nurbs switch which allows you to model in nurbs and then collapse to triangular polys which is great for humanoidy like creatures,and works inside 3dstudio max or along side it. Not that I get to use max at home, only at work in design studios. I then move over from amapi to milkshape/unwrap3d and characterfx.


james1980
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Posted: 20th Mar 2004 08:52 Edited at: 20th Mar 2004 08:54
Quote: "Why do gamers use polygon modelling more than NURBS"

nurbs are vectors and you would need a vector game engine that dark basic cannot do but you can convert nurb to polys very easy.
vector game graphics from what i hear to try and put them in game is
for the pros need a lot of code and a strong computer.

@walaber - AM 10.5 i bought iate last year and it is getting better & better every version tools work a lot better the renderer gets more like the highend ones and it almost will never crash.
i think they are at v.11.x by now.after you buy animation master
upgrades are only $99.

rhino 3d is not worth the money even truespace is better.
Van B
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Posted: 22nd Mar 2004 16:28
Quote: "rhino 3d is not worth the money even truespace is better. "


Behave!!!

Truespace is one of the niggliest modellers I've ever used.

As for Animation Master, well looking at the gallery, and in amongst the low quality modelled porn there are a few nice renders - but the website doesn't really leave me with the impression that it's a top package, and the screenshots make it look just as complicated and unfriendly as those traditional modelling apps.

Rhino can texture, you just need the Flamingo add-in, and animation is on it's way.


Van-B


The nature of Monkey was irrepressible!.
tranquil Chaos
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Posted: 22nd Mar 2004 18:47
Quote: "As for Animation Master, well looking at the gallery, and in amongst the low quality modelled porn there are a few nice renders - but the website doesn't really leave me with the impression that it's a top package, and the screenshots make it look just as complicated and unfriendly as those traditional modelling apps."


I watched one of the animation tutorials and it looked awesome. My only concern was that it seemed more focused on the animtation/cartoon/comic scene and less on game model development.

I am still trying to get my toolset worked out, but I am still thinking mesh,bone and skin in 3DCanvas Pro or Milkshape then animate in A:M or Poser. I've heard good and bad about all these packages; I'm just trying to gleam what I can from everyone's experiences.
Kangaroo2 BETA2
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Location: Somerset / UK
Posted: 22nd Mar 2004 19:10
I like Rhino for modelling on the fly, its easy to add and change bits, kinda feels like digital playdough

However, it can't natively support texturing or animation, and obviously models made with it have to be converted to polygon models, textured and animated before they are any use for DB or DBPro.

For a cheap solution that does everything DB needs natively, milkshape is a good bet. But for someone with money to throw around, Rhino is great for playing about with, its a very different way of modelling, and probably more intuitive than more 'trditional' packages.

Quikly Studio Pro. Soon. Honest.

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