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3 Dimensional Chat / Weapons For My New RPG Project

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Shlomi_Nahari
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Posted: 19th Mar 2004 15:04
Grandian Sword - 19/3/2004

DARKGuy
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Bitty Rabbit
21
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Joined: 17th Jan 2004
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Posted: 19th Mar 2004 15:30
Cool sword
Since im an artist I tend to critic other things and i would say the Handle needs to be a little longer but other then that its cool.
I dont know what type of game you are making is gonna be so if thats how you like it then it looks great.
Shlomi_Nahari
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Posted: 19th Mar 2004 15:58
its not the original texture

Bitty Rabbit
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Posted: 19th Mar 2004 16:30
COOL!
I like it. It reminds me of Zelda.
Good Screenshot angle.
Shlomi_Nahari
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Posted: 19th Mar 2004 17:20
btw the game is gonna be zelda style so thats why its remind you zelda ..
CdPirate
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Posted: 20th Mar 2004 01:24
Kewl. Handle could be longer, like Jesse said.

Pentium4 3.06Ghz 512MB ddr ram 120 GB hard drive...

And Winblows XP.
John H
Retired Moderator
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Location: Burlington, VT
Posted: 20th Mar 2004 01:38
Looks nice - Handle should be a bit thinner and longer.


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Shlomi_Nahari
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Posted: 20th Mar 2004 15:50
dark coder
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Joined: 6th Oct 2002
Location: Japan
Posted: 21st Mar 2004 21:56
is it me or did you do the opposite to what rpgamer suggested :-P

great for a zelda style cartoony game, but not a realistic game, since the handle needs to be thinner and longer and the blade needs more definition to make it look sharp

MikeS
Retired Moderator
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Posted: 21st Mar 2004 22:07
I think the width is good, but it does need to be longer.

Other than that, this sword would fit perfectly in Prince of Persia.



A book? I hate book. Book is stupid.
james1980
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Posted: 22nd Mar 2004 00:30
its good just make the handel longer.
Supremacy
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Posted: 22nd Mar 2004 01:20
i think i wont change the handle, is doing that just to frustate us !

by the way, looks really nice

I will make urban chaos 2, ive already concepted the story, its my dream, i wont to go to muky foot
indi
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Location: Earth, Brisbane, Australia
Posted: 22nd Mar 2004 11:01
it depends on the type of game but it may a little high in polygons and your eventually going to have to reduce the polys to 3 sided ones.

If the imagery is just a render from your package and you intend to use it as a 3d model then you may have to consider making a uvwrap or at least assign textures to each area of the weapon.

the specularity wont be the same unless u adjust it within the DBC/DBP environment.

One weapon hardly makes an rpg but it takes one first step to walk a thousand miles.


Shlomi_Nahari
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Posted: 22nd Mar 2004 18:29
I dont think that im gonna use this spescific sword to my game but
This sword is my first sword ever .
When i just started with modelling i was always messed up the model
But know i just love to post every new creation and all of them going out great . i dont have a problem to scale the handle but way shuld i ??? . when ill make a real concept to the swords that gonna be used in the game i will use your comments . but for now im just gonna model a lil ...
Code Ninja
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 24th Mar 2004 00:24
keep up the good work, man

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~Dragael Software
Zero Blitzt
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 25th Mar 2004 03:56
Dont make the blade longer, as thats what it looks like you are doing. We want the handle longer.

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